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Old May 26th, 2006, 11:37 PM   #51
gamedude9003
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Originally Posted by King
To get a decent MMORPG out that will bring in money to pay people will take years. And if you plan on taking 4 years to make a game, by the time you get it out, it will be out dated. I take back my stupid comment; you just don’t have the experience to know what you’re getting into, and just don’t get it. Come back after you are an experienced coder yourself, maybe after taking some college or university. Right now you should be learning how to code, not trying to organize some huge game that isn’t possible at this stage in your life. Like you talking about making a MMORPG, do you even know network programming in C++ yet? I highly doubt it, at least at the level you need to be to start organizing a huge game. You need to learn all these skills b4 you even have a clue on how to organize a project of this magnitude. But your enthusiasm is great, and if you keep that in the next couple years as you go through school and learn the skills needed, you will succeed. You just need to take it a step at a time.
Thanks for the advice but even if you do think I need all that I'm trying to at least organize my group so I'm ready. I may not get C++ at all, but that is why I came here to ask for your guys' help. No I don't know how to do any of that programming stuff, I'm working on Macromedia Fireworks, and I can do some abstract stuff and also make it work for a logo in the graphix area. Other than all the college stuff what would I need to know about programming you think to do this. The MMORPG idea is good and I'm taking this one step at a time, getting my ideas with me and my co-president together, coming up with new colors and a name, and getting the support of employees.
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Old May 27th, 2006, 12:01 AM   #52
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Originally Posted by gamedude9003
Look, I know it doesn't seem like much right now, but you WILL get paid it won't be right away I am sorry for that, but as I said once we get this going I may have us do an online game or 2 along the way, or maybe just do one first so that we can make our members area to be bringing in some money while we work on the big project. In fact thats a good idea, we will do an MMORPG first to bring in the cash for rescources and then we'll work on the game. So also, do any of you know how to code in networking for a game?

Yes though, I am sorry that for right now we have nothing to pay you with until we get our MMORPG out, also we may have a change in color and the name because Aye Aye Productions? I am thinking it over, and it does sound kinda like crap, so I will keep you posted on that.
When you say we WILL get paid, that can mean many different things. One, it can mean you'll tip us maybe a hundred dollars and let us be, or two it could mean that you would properly pay us the many, many thousand dollars such time is worth. Both cases are under the assumption that your game sells. This brings up new questions. What will your marketing scheme be? Will you be doing this yourself, or will you be asking for experienced volunteers for this as well? Such basis for payment is not much of an incentive to programmers, as there is no guarantee that the public will like or buy your product, if it is ever produced.

Each 'online game or two' that you mention is a formidable project in itself. Creating a decent MMORPG seems to be a bit counterproductive if your goal is to use this project as a fundraiser. Making such a game would probably cost millions of dollars under normal circumstances (I'm pulling this number out of the air, but that would be my guess). You're asking for programmers to give up their time to do this for you as a fundraiser?

Furthermore, if you're planning on making this a 100-125 person project without any guaranteed incentives, how exactly do you plan to keep everybody on task and coordinated? And out of curiosity, how many people do you have on this project right now who have the proper experience to undertake a project of this magnitude?

I am sorry if this seems a bit harsh, but the planning stages of your project seem a bit inadequate at this point. If you are wanting people to work for you for free, it would probably be a good idea for you to start answering these, plus many more questions. Even then, it is probably going to be an extremely difficult task to find such a large number of people to work for you for free, as you will find that most people need at the very least some sort of guaranteed incentive to work.
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Old May 27th, 2006, 12:13 AM   #53
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Well if you'll notice I'm asking currently for VOLUNTEER work if you've actually been reading this thread. I do intend to pay the people for their effort, or it may just be that everyone gets a portion depending on what we do. I am also just asking for programmers to be standing by, they can join and just not do anything yet, or maybe if we suddenly have a spirt of growth it could spring. I'm saying we aren't sure about the payments yet, and are working on getting this put together right now.
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Old May 27th, 2006, 12:22 AM   #54
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And if you actually read my post, you'll notice I'm saying that you better work up some better incentives for people, other than saying "I'm asking for volunteer work, but I expect to pay you guys." Most people aren't going to volunteer for a project, which in all honesty should probably cost a million or more dollars. Perhaps you simply skimmed through my post and only caught that one little part, but I did ask quite a few questions, and I would greatly appreciate if you could answer those for me so I can get better insight to what this project is all about.
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Old May 27th, 2006, 12:27 AM   #55
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I think the problem you are going to come across very quickly is finding people who actually have the talent to do this. Because if they have the talent, they will have jobs where they are making money, and won't have any time to put towards this. And if they did have time to put towards a side project, it wouldn’t be for a 13 yr old. I have worked on a Multiplayer First Person Shooter on the team doing the network programming, and it took hundreds and hundreds of hours to complete. People would not want to do that work not knowing if they are not going to get paid at all... and a MMORPG would take way longer.
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Old May 27th, 2006, 12:33 AM   #56
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Ok I have done my best to stay out of this one but come on gamedude... do you think even if everyone of us here at PFO put together would come even close to the talent/ skill that is needed to make a game of that level... maybe you should start out with something a little... no wait a hell of a lot simpler like maybe yahtzee that scores automaticly... I've never played doom 3 but I have played the halo series and there is no way in hell that a 13 year old kid and a couple of volunteers are going to make a game of that level. Do you even have a clue what the pay is for a programmer of that level? You couldn't pay for an hour of their services out of a years allowance. Get real this is completely obsurd
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Old May 27th, 2006, 8:18 AM   #57
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Ok, how much would it take do you say.

@mjordan2nd - It does not take a million or more dollars to make game or else NOONE would make them, thats just way too much f**king money.

@king - Well what do YOU suggest I do then.
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Old May 27th, 2006, 8:50 AM   #58
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10 programmers at $40/hr for two years is 1.6 megabucks. That's just labor. If you get 'em on contract. Add 30% if you have to carry them on the payroll. Now, you can pluck all the numbers you want out of your ass. "Well, I don't need 10." "Well, I just won't pay $40." "Well, it won't take two years." The fact is, you don't know what the hell you are talking about. You sound like you're probably an intelligent kid, but intelligence and knowledge aren't the same thing. You got a few rows of cotton to hoe, son, before you get the new jeans.
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Old May 27th, 2006, 9:47 AM   #59
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The fact is, you don't know what the hell you are talking about. You sound like you're probably an intelligent kid, but intelligence and knowledge aren't the same thing. .
I was going to say the same thing.

Example: You know all the theory involved in building a house. You may have designed a 4 story mansion with a large garden, swimming pool, etc.

Regardless of how much you think you know about how you want to build the house, when it comes to actually building it, you're lost. And nobody with knowledge is going to work for somebody for free (especially somebody who has no clue on what to do).

Now, this is not to discourage you, but you're aiming too high at present. That is to say that one day, if you obtain the right experience through education and practice, it might be a realistic goal.
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Old May 27th, 2006, 10:10 AM   #60
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@king - Well what do YOU suggest I do then.
I suggest you put this idea on hold because its not possible at all at this monent in time, and learn how to program. You should try making pong, and you will be surprised at how difficult it is with you current knowlege and skill. You can't just jump into making one of the worlds best games without making a whole bunch of shitty ones first to learn what your doing.
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