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Old May 16th, 2006, 5:38 PM   #1
thondal
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graphic possible?

just wondering is there a way or is it possible to make games in c when you know it well... is it possible for example to import 3d models and make it work with c? or do one have to go over to c++ or something?
If the answer is yes and you have a link to something that explains it... then please

-thondal-
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Old May 16th, 2006, 5:43 PM   #2
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yes.

www.gamedev.net

There's beginner guides to game programming and everything on that site. It's based around game development, and if that's what you really want to do, I suggest asking a lot of your questions directed mostly towards games, there. If you have general programming questions, or any other questions no to game related, ask here.
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Old May 16th, 2006, 6:27 PM   #3
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Well, you don't "import" 3-D models into C. You may import data descriptive of a 3-D model and manipulate it arithmetically and output something representative of the manipulation. Plenty of libraries available to help in that. C/C++ is not an application, it's a language. 3-D models are an abstraction.
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Old May 17th, 2006, 6:54 AM   #4
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okey... didn't quite get that :o but i guess i have a long way to go untill then anyway. Just started C so i'll guess i'll just focus on learning that right now... thnx for the answers
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Old May 17th, 2006, 7:58 AM   #5
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Probably a wise move. I didn't mean to snow you, but you don't import a 3D model into C like you do into GMax or AutoCad and just have it appear on the screen. The 3D model is just a list of expressions defining points in 3D space, and their interconnections, and whether or not they should be viewed as surfaces. You process these in some way that will make an acceptable 2D projection, then project it onto your screen or some other output device. It's a lot of code. It preexists in GMax, with an appropriate user interface. If you want to manipulate these things yourself, you either write the code or get a library of code that's already been written. There are many of them, but you need to understand the language well enough to use them. It's like buying a car and a few thousand bucks worth of tools. You still have to learn to be a mechanic. Check the forum for our recommendations on tutorials, books, and tools, dig in, and pop back in with your questions. There's a ton of help available.
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