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Old Apr 28th, 2006, 3:15 PM   #11
nnxion
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Quote:
Originally Posted by Kaja Fumei
20% of nothing for all that work?
Maybe 20% of 100 bucks.
Quote:
Originally Posted by Infinite Recursion
Why is it that everyone is trying to make a game? Whatever happened to the programmers that wrote programs which were useful?
There exist programs that are useful? :eek:
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Old Apr 28th, 2006, 3:35 PM   #12
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>Why is it that everyone is trying to make a game?
Not everyone is trying to make a game. Just the newbies with warm, snuggly illusions about what programming is. Once they get a taste of reality, most of them either quit altogether or do something more realistic. The ones that stick with game programming can end up actually doing it, but are cynical and bitter as a result of working in such a competitive field.
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Old Apr 28th, 2006, 4:56 PM   #13
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Quote:
Originally Posted by Infinite Recursion
Why is it that everyone is trying to make a game? Whatever happened to the programmers that wrote programs which were useful?
cause that's about the only interaction that most young computer users have with a computer (other than homework etc...).
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Old Apr 28th, 2006, 6:47 PM   #14
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I tried it once, but I wound up getting a piece of cardboard, making squares (well, nearly squares) on it, and sprinkling it with li'l colored rocks. Woiked fer me.
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Old Apr 29th, 2006, 8:17 AM   #15
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Well I try to answer some of these questions or defend myself

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As I said for now it`s non-profit work, but it can change in close future
Let me know when it does.
Well. You know with such approach as yours I think, that it`ll never be on commercial market. Fortunately more people think different.

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Maybe if I had say, a Guarantee, in writing, that I'd get 20% of any profits made off said game, I'd sign up.
I understand yours point of view, but I can`t guarantee that, because Samwise Division is only, as in title, division of Aazero Interactive. We`re working on one of they`re projects. And the thing looks like this: On the first of July we have deadline on tech-demo. Nextly It`ll go to the publisher(s). After that I hope, that some of our projects get some funding. Then we can talk about money in more "serious" way. If you want to participate in this. Go on, but if you`re looking immediately for money it`s not the project for you. So in the conclusion I can`t guarantee you 20% of all profits. But as I said we`re not doing this only for fun. The money will be the consequence of our work.

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20% of nothing for all that work?
I think It`s not so much work to do. Mainly, because I was working on some RPG game project as a leader. So arcade game is pretty simple project. Of course we have completly Design Dock and some completly 3d models waiting for testing in the prototype of the game.

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Why is it that everyone is trying to make a game? Whatever happened to the programmers that wrote programs which were useful?
Well You miss something. We`re not only programmers. In the team there are 3d art designers, concept artists, music artists and even some writers and of course programmers, but none of them have enough experience to be a Lead Programmer. But the main thing is not also that we like games, but that we want to create them. Show something new and get some place for them in that competitive market.

Quote:
>Why is it that everyone is trying to make a game?
Not everyone is trying to make a game. Just the newbies with warm, snuggly illusions about what programming is. Once they get a taste of reality, most of them either quit altogether or do something more realistic. The ones that stick with game programming can end up actually doing it, but are cynical and bitter as a result of working in such a competitive field.
Next person missed something. We`re not children, that want to make games just, because we have illusions. No, we believe, that we can do it. And avarage age of our team is 19, so you see, that we aren`t children. Next thing, as I said before, we like to show, that there is always a place for improvment in computer games. We want to create them and later make money from this. Ohh and we`re realistic. In our division there are 12 people and leader of Aazero was working at some titles as proffesional developer. We think, that we can show up on commercial market with succes. The only problem in our division is lack of Lead Programmer.

That`s all, but I must say something for the end. Why do you think, upon what? that we are children without abilitys to end with succes a project like this? It`s so simillar as on polish board about post-apo. It`s just unfair... That`s all.
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Old Apr 29th, 2006, 9:45 AM   #16
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>Next person missed something.
Correct. You missed that I wasn't referring to you, but responding to someone else. If you felt the need to get defensive, does that mean my statements hit a little too close to the truth?

>No, we believe, that we can do it.
Whether you believe you can do it or not is irrelevant. A lot of people believe they can write an operating system until they get a few hundred lines into it. It's the same with a game.

>And avarage age of our team is 19, so you see, that we aren`t children.
I find this statement highly amusing.

>It`s just unfair... That`s all.
Welcome to reality. If you try to recruit programmers on a help forum, for no obvious compensation and no proof of concept or existing demos to entice people, you should expect to be treated like a newbie who wants to "make l33t games!".

Game development isn't fair. Get used to it. If you want people to flock to your project, give them something in return. Experience only encourages beginners. Qualified programmers want money, or prestige, or they badly want to play the result. That means you need to be willing to pay your team, or offer them ways to get their name circulated in important places, or provide a concept that they think would be worth writing a lot of code to play.

And before you tell me to go to the website you linked, I already have. It has no English version, even when I try to go to the English version. Not speaking Polish (I assume it's Polish), it looks like you lack every bit of content that would encourage talent to work on your projects. The site is also very poorly executed, which doesn't speak much about your development team if you're using it as your first impression.

>I was working on some RPG game project as a leader.
Excellent! That's a selling point when trying to recruit. Now if you can prove it, and the RPG was more than just a trivial project, you'll probably get a less sarcastic response from people. Previous projects of the development team says a lot about their experience and ability to finish what they start.

>The money will be the consequence of our work.
Translation: "We'll pay you when we make it big". That's not a good offer when you consider that the majority of game development projects (even professional ones!) fail miserably. You're basically asking for free code, the only compensation being a name on some no-name amateur game, which very few qualified programmers are willing to give.
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