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#1 |
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Hobbyist Programmer
Join Date: Jul 2004
Location: Location
Posts: 138
Rep Power: 5
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Game design?
I'm not sure if this is the right place to put this, but here goes.
A few of my friends will be taking game design courses in university, and I plan on taking a few programming courses. We wanted to try our hand at making a first person shooter and get a bit of experience in game designing. Basically, I have a few questions that if anyone could answer I would appreciate. 1) Is python a decent language to create a game in? I've seen some things like pyOgre (python api for Ogre3d game engine) 2) What is involved with making the game? (Game engine, 3d models, textures, and what else?) 3) Is there any other language more suitable for creating a decent FPS? (I'm leaning towards python because it is quite easy, and It may be hard for me to pick up tough languages like c++, as I missed the c++ night course signup deadline at my local college) 4) Any other tips would be greatly appreciated. Thanks |
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#2 |
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Programmer
Join Date: Feb 2006
Location: Columbus, OH
Posts: 84
Rep Power: 3
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This isn't exactly what you're looking for, but there is some good information here: Game Institute
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#3 |
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Sexy Programmer
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@Statement 3:
I heard C# is good for games too! That's what I heard! Try to learn C++ on your own and / or wait until that next available course in that college you were talking and if you do decide to learn it by yourself, you will have some knowledge on how to program in C++. @Statement 4: Read as much material if you can, pm me if you want any "Reading Material" on a certain programming language! I will be sure to help you out!
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I would love to change the world, but they won't give me the source code! |
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#4 |
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Unverified User
Join Date: Aug 2005
Location: none
Posts: 146
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Don't doom yourself already. Don't use DirectX.
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Warning: My posts may change (dramatically) within the first 15 minutes they're posted. Got 'Nux?—GNU/Linux and other free software support. It's GNU/Linux, not just Linux. |
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#5 |
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Hobbyist Programmer
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Very!!!! basic concept -----> Model the characters and make them move with a choice programming language. C/C++/assembly is what most game design companies use.
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When will Jesus bring the porkchops? |
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#6 | |
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Hobbyist Programmer
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Quote:
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#7 |
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Hobbyist Programmer
Join Date: Jul 2004
Location: Location
Posts: 138
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I'm planning on going for opengl
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#8 |
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The Oblivious One
Join Date: May 2005
Location: Ontario, Canada
Posts: 644
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Python for a 3D game would probably not be recommended. I have never done anything of this sort, but I am under the impression that C/C++ still dominates the 3D game market.
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Dr. Zoidberg: [ecstatic] I'm going to a movie... with FRIENDS! Last edited by Jessehk; Mar 2nd, 2006 at 9:11 PM. |
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#9 |
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Hobbyist Programmer
Join Date: Jul 2004
Location: Location
Posts: 138
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http://www.amazon.com/gp/product/047...lance&n=283155
Would that book be a good idea to get, and build off that? |
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#10 |
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Hobbyist Programmer
Join Date: May 2005
Location: ma
Posts: 130
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i would recommend picking up C++ as well. I have a book called Game Programming with Python. ( This book here http://tinyurl.com/ozv34 ) I haven't read it at all cuz i haven't learned python yet. I don't know if it would be anything you'd be interested but i know a lot of people start off modding another game and making their own game using a pre-existing game engine. Good luck.
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