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#21 | |
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Programmer
Join Date: Apr 2005
Posts: 96
Rep Power: 4
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Quote:
check it out, its called Goonzu Online. (google it) |
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#22 |
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PFO Founder
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I don't think we should make this a community project as we still have Element that is only worked on by a few, and the fact that this isn't a place like sourceforge where we host a ton of projects. you can always create a thread in here or the Current Project Work forum to discuss this project. But again I am not goin to make this a community project, but don't let that stop you from getting a few people to help you work on this. It sounds like a fun project, I personally don't have time to help, but let the ideas flow and I'm sure someone might be willing to help out on this.
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#23 |
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Professional Programmer
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I personally don't think this will ever get done. But I think it would be fun to work on it. Topic in the current projects forums has been created.
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#24 |
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Hobbyist Programmer
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If you could do it then i think it would turn out good. But it will take a long time and as it was said before you could need to get the basics structure of the code done. Once this has been done you also ight want to create some little pictures of what the game might be like when it is finished. Then i think you will get alot of people that are willing to help you. I personaly would help but im not that good at programming. Guud luck with it thought
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#25 |
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Newbie
Join Date: Jan 2006
Posts: 11
Rep Power: 0
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Thank you for everyones input on this and thank you to Mic for the link i've been learning Python bit by bit and should have some basic know how soon
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#26 |
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Expert Programmer
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Awesome, theres also a good tutorial at python.org. Once you've learnt some bit you can start learning a bit of pygame (pygame.org) its got some good documentation and tis not too hard to use.
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#27 |
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Professional Programmer
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We still need a programmer that knows how to organise something like this.
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#28 |
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Troll
Join Date: Apr 2005
Location: Texas
Posts: 732
Rep Power: 4
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See if you can get a server and client working that allows players to move around the screen (while seeing each other) and send chat messages. No login, no combat, no artwork, no database backend, no inventory. If you got that far, I'd be surprised. For that, you have to get the basics of the socket communication working as well as movement prediction. The latter is complicated...sending only relevant movement updates for other players in the near vicinity while making sure the clients stay close enough to synchronization. When you have 200 clients on a server, each sending regular movement updates to several other clients, you don't want to waste any bandwidth.
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