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Old Jan 10th, 2006, 4:45 PM   #21
crazykid48x
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Quote:
Originally Posted by Kadaj
I was leaning towards that making each cities and/or village empty apart from the shops then allowing people to buy land to build on and customisable houses.

Or allowing them to create their very own village on a deserted part of land.

One of ther job types is Tamer which then becomes either Breeder or Summoner and i was thinking of allowing people to buy certain parts of land outside the cities/villages to build a basic animal farm.
There is a game just like this. A game where if you wanna kill monsters to lv you can, but if not you can lv up from making and selling items. The more experienced you are in making items the better your items can be. Also you can raise and ride horses. It also alows you to own shops in towns and get paid comission. The game is still in beta and theres alot of things missing but still its pretty fun. Also later they will add a feature that allows you to take over a town by force.

check it out, its called Goonzu Online. (google it)
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Old Jan 10th, 2006, 4:49 PM   #22
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I don't think we should make this a community project as we still have Element that is only worked on by a few, and the fact that this isn't a place like sourceforge where we host a ton of projects. you can always create a thread in here or the Current Project Work forum to discuss this project. But again I am not goin to make this a community project, but don't let that stop you from getting a few people to help you work on this. It sounds like a fun project, I personally don't have time to help, but let the ideas flow and I'm sure someone might be willing to help out on this.
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Old Jan 10th, 2006, 8:50 PM   #23
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I personally don't think this will ever get done. But I think it would be fun to work on it. Topic in the current projects forums has been created.
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Old Jan 11th, 2006, 9:48 AM   #24
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If you could do it then i think it would turn out good. But it will take a long time and as it was said before you could need to get the basics structure of the code done. Once this has been done you also ight want to create some little pictures of what the game might be like when it is finished. Then i think you will get alot of people that are willing to help you. I personaly would help but im not that good at programming. Guud luck with it thought
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Old Jan 11th, 2006, 4:09 PM   #25
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Thank you for everyones input on this and thank you to Mic for the link i've been learning Python bit by bit and should have some basic know how soon
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Old Jan 12th, 2006, 1:48 AM   #26
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Awesome, theres also a good tutorial at python.org. Once you've learnt some bit you can start learning a bit of pygame (pygame.org) its got some good documentation and tis not too hard to use.
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Old Jan 14th, 2006, 9:17 PM   #27
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We still need a programmer that knows how to organise something like this.
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Old Jan 15th, 2006, 1:48 PM   #28
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See if you can get a server and client working that allows players to move around the screen (while seeing each other) and send chat messages. No login, no combat, no artwork, no database backend, no inventory. If you got that far, I'd be surprised. For that, you have to get the basics of the socket communication working as well as movement prediction. The latter is complicated...sending only relevant movement updates for other players in the near vicinity while making sure the clients stay close enough to synchronization. When you have 200 clients on a server, each sending regular movement updates to several other clients, you don't want to waste any bandwidth.
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