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Old Sep 11th, 2005, 4:20 PM   #11
iignotus
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Quote:
Originally Posted by DaWei
I thought it was Ceros y Equis. Or maybe that's a beer.
Hahahaha!
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% rc4 hexkey < input > output
#define S ,t=s[i],s[i]=s[j],s[j]=t /* rc4 hexkey <file */
unsigned char k[256],s[256],i,j,t;main(c,v,e)char**v;{++v;while(++i)s[ 
i]=i;for(c=0;*(*v)++;k[c++]=e)sscanf((*v)++-1,"%2x",&e);while(j+=s[i]
+k[i%c]S,++i);for(j=0;c=~getchar();putchar(~c^s[t+=s[i]]))j+=s[++i]S;}
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Old Sep 11th, 2005, 4:48 PM   #12
Jessehk
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Excellent work!

I wish these things could be more easily done with C++...

My one criticim is that if you loose, you see the "you loose" screen before you see where the computer actually placed their symbol.
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Old Sep 11th, 2005, 5:00 PM   #13
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thanks, ok thats really easy to sort out i will do it asap.
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Old Sep 11th, 2005, 5:17 PM   #14
iignotus
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Fix the loose->lose typo too, I guess :p
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% rc4 hexkey < input > output
#define S ,t=s[i],s[i]=s[j],s[j]=t /* rc4 hexkey <file */
unsigned char k[256],s[256],i,j,t;main(c,v,e)char**v;{++v;while(++i)s[ 
i]=i;for(c=0;*(*v)++;k[c++]=e)sscanf((*v)++-1,"%2x",&e);while(j+=s[i]
+k[i%c]S,++i);for(j=0;c=~getchar();putchar(~c^s[t+=s[i]]))j+=s[++i]S;}
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Old Sep 11th, 2005, 5:35 PM   #15
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are there images that are needed for this? Can you upload them on to the forums so i can actually play this game? thanks
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Old Sep 12th, 2005, 1:07 AM   #16
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Yeah there's a download link, to a .rar file.
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Old Sep 12th, 2005, 9:31 AM   #17
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was that there the whole time? if so im pretty stupid for not seeing it lol
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Old Sep 12th, 2005, 10:22 AM   #18
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lol yeah it was.
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Old Sep 12th, 2005, 1:35 PM   #19
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looks good, I'll check it out when I get my network back up to par.
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Old Sep 12th, 2005, 2:24 PM   #20
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AI for a game like this isn't even that hard. All you need to do is create a tree for the current move, where every branch is a different option. Then you must calculate a value for each branch which determines which options is closest to the final result, and then go down the branch with the highest number. I'm not saying you could implement it right away, but theoritically it's quite simple (PM me for more info on this).
The game looks fun and well written (i've seen some BAD Tic-tac-toe games in my Intro, Java, classes), and if you're into AI, it's definitly something you could continue working on.
-Dizz
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