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| View Poll Results: Which was better? | |||
| NES (1983) |
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8 | 47.06% |
| Amiga 1000 (1985) |
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0 | 0% |
| 128k ZX Spectrum (1985) |
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1 | 5.88% |
| Atari 65/130XE (1985) |
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2 | 11.76% |
| Master System (1986) |
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0 | 0% |
| Mega Drive (1989) |
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4 | 23.53% |
| Comodore 64 (1990) |
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2 | 11.76% |
| Voters: 17. You may not vote on this poll | |||
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#21 |
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Resident Grouch
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This is a true story of the first Adventure game I had. It was on a Z-80 based Cromenco system with a port of Unix called Cromix that could also be booted into C/PM. Typically, you issue commands like, "Go north", or "Go up", or "Throw axe". If you type something not in the repertoire, it responds with, "I don't understand that." At a couple times of frustration, I might type, "Sh*t" or "Damn" and get the usual response. One time I typed "F*ck it" and it said, "Watch it!".
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Abstraction doesn't make it impossible to write bad code; it makes it possible to write superior code. Contributor's Corner: Grumpy on C++ Exceptions DaWei on Pointers |
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#22 |
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Programming Guru
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That's the thing about old games, the people that made them had a sense of humor. Now a gaming company would most likely get in trouble for doing something like that.
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Profanity is the one language that all programmers understand. Check out my Blog <---updated Nov 30 2007! |
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#23 |
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Hobbyist Programmer
Join Date: Jun 2005
Location: MA, US
Posts: 204
Rep Power: 4
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HA! That's great. I had to create a game like that for an undergrad AI class last year (although, it wasn't designed for a human to play).
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"A stupid man's report of what a clever man says can never be accurate, because he unconciously translates what he hears into something he can understand." - B. Russell http://web.bryant.edu/~srk2 |
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#24 | |
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Hobbyist Programmer
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Quote:
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