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Old May 31st, 2005, 7:01 PM   #1
Mad_guy
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DirectX with C# and .NET 1.0

Hey guys, recently I decided to try DirectX in C# because It's supposedly really nice.

Unfortunately, a problem has occured: I have no good resources.

There are some downfalls, but I HOPE someone here can lead me to a good DirectX tutorial:

I use The .NET Framework v1.0.3705
I use Windows Millenium Edition
I use Antechinus C# Editor
I have DirectX9 support.


I was wondering if ANYBODY can lead me to a good tutorial for an older version of .NET that is an intro to DirectX in C#.

When I try some examples, I get namespace errors if I try to use for example Sunlight.DirectX.Input; or whatever.

Help?

Last edited by Mad_guy; May 31st, 2005 at 7:03 PM.
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Old May 31st, 2005, 7:27 PM   #2
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First of all, update to .NET 1.1. All versions of .NET are completely backward-compatible, so don't worry about that. Oh, and apparently http://www.microsoft.com/events/seri...nvideodev.mspx is pretty good.
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Old May 31st, 2005, 9:38 PM   #3
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Quote:
Originally Posted by Ooble
First of all, update to .NET 1.1.
Can't.

Quote:
Originally Posted by Ooble
I can't use Visual C# but I'll look into that.
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Old Jun 1st, 2005, 2:28 AM   #4
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why cant you update you .net?
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Old Jun 1st, 2005, 7:54 AM   #5
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And why can't you use VC# 2005 Express Edition? It's free.
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Old Jun 3rd, 2005, 4:12 AM   #6
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....

Windows Millenium Edition. :[


Send me money.
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Old Jun 3rd, 2005, 7:03 AM   #7
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Ugh... pick up a copy of Win2000... you could probably get it for $15-$20 in a boot sale.
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Old Jun 6th, 2005, 7:12 AM   #8
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Yeah, well, out of pity if anybody can figure out how to make a DirectX application using Antechinus C# Editor and post back I'd really appreceate it.
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Old Jun 12th, 2005, 3:34 AM   #9
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It would seem that some of the interfaces with the Managed DirectX SDK still require a little bit of work... don't even think of touching the Audio/Video rendering interfaces yet... they are riddled with bugs, it would be easier to create your own Interop code for the DirectX COM interface and use the old interfaces which have been time tested and known to work.

I have not done much though outside of what will be the DirectShow interfaces in Managed DirectX so I can not speak for the other interfaces,
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