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#51 |
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Expert Programmer
Join Date: Sep 2004
Location: Ontario, Canada
Posts: 548
Rep Power: 4
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Same old BS from massive-war, heh
Text-based games are cool, they actually require the work of reading instead of having your brain idle. And you can picture everything the way you think it is, leaves more to the imagination. Not to mention they don't need $500 video cards to run
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Johnny was a chemist's son but Johnny is no more, for what Johnny thought was H2O was H2SO4 |
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#52 |
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Programming Guru
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I wanted to code an RPG a while back... but there are so many already out there and by time I sit down to code, I have about 30 different programs on my mind to write and the RPG gets backburned, over and over again.
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http://jasonpowers.net "There are a thousand hacking at the branches of evil to one who is striking at the root." |
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#53 |
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Newbie
Join Date: Aug 2005
Location: New England
Posts: 6
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If he fully develops the text-based game until it's near-perfect, then that's the perfect starting point if he ever wants to take the game further graphically. I think someone else said it; he's going to need the perfect underlying workings of the program anyway, and starting just with text is the easiest way to get that part working as expected. I look at it as "the data-handling" part of the program, which if he's working with just text and data, is fundamentally what he'll be working on. Once he gets that working perfectly, it's in shape to take the graphics further if that is desired.
The guys who made Diablo (2) said all it was, was a Dungeon Hack clone with graphics. Perfect example. |
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#54 |
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Programmer
Join Date: Oct 2005
Posts: 49
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how much do you wanna bet that massive war is comming back but with another name.
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#55 |
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Programmer
Join Date: Mar 2005
Location: Washington
Posts: 87
Rep Power: 4
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Rather than saying whether this or that is the best way to do.
I think you spent a great effort and time in creating your game. |
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#56 |
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Hobbyist Programmer
Join Date: Aug 2005
Location: Hiding from... them...
Posts: 110
Rep Power: 3
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This thread is ancient. I don't know why it's been resurrected.
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:wq |
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#57 | |
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Hobbyist Programmer
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Quote:
Sorry to bring this back up... but what the hell is a fun-yun? |
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#58 |
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Resident Grouch
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2005
Posts: 6,453
Rep Power: 10
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This thread is over a year old. Please don't pull this crap with off-topic BS when you can simply fire up
Google. ![]()
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Abstraction doesn't make it impossible to write bad code; it makes it possible to write superior code. Contributor's Corner: Grumpy on C++ Exceptions DaWei on Pointers |
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#59 |
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Hobbyist Programmer
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Ahh... so that's what a fun-yun is... I hate crap like that, do people actually eat that?
EDIT: Admit it DaWei... you at least chuckled when you read that. |
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