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Old May 24th, 2005, 7:35 AM   #1
kirkl_uk
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Please recommend a good game programming book

I believe I have a very good understanding of C++ and how it works, and I've also covered Win32 programming to some extent; creating windows, handling messages, etc. I have also used basic Direct3D to create 3D primitive objects, and transform them. Can someone point me in the direction of a book that will teach me the main principles of game programming, such as collision detection, artificial intelligence and physics? Thanks.

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Old May 24th, 2005, 8:47 AM   #2
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Tips and Tricks of the Game Programming Gurus... I don't have the ISBN off hand...
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Old May 24th, 2005, 2:39 PM   #3
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Make sure you get the second edition. It's a brilliant book.
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Old May 24th, 2005, 3:32 PM   #4
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Ok, thanks for your help guys.

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