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#1 |
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Programmer
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Please recommend a good game programming book
I believe I have a very good understanding of C++ and how it works, and I've also covered Win32 programming to some extent; creating windows, handling messages, etc. I have also used basic Direct3D to create 3D primitive objects, and transform them. Can someone point me in the direction of a book that will teach me the main principles of game programming, such as collision detection, artificial intelligence and physics? Thanks.
kirkl_uk |
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#2 |
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Programming Guru
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Tips and Tricks of the Game Programming Gurus... I don't have the ISBN off hand...
__________________
http://jasonpowers.net "There are a thousand hacking at the branches of evil to one who is striking at the root." |
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#3 |
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I eat cake for breakfast.
![]() ![]() ![]() ![]() Join Date: Jul 2004
Location: In my box.
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Make sure you get the second edition. It's a brilliant book.
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#4 |
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Programmer
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Ok, thanks for your help guys.
kirkl_uk |
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