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#1 |
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Newbie
Join Date: Mar 2005
Posts: 2
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I need some help. For a program I am writing, I need to have the x-axis on the mouse be converted to buttons on the keyboard.
The problem: Running a game in which there are the following movements: Arms left/right: Controlled by arrow keys : Mapped in game Arms up/down: Controlled by mouse y-axis : Mapped in game Torso left/right/up/down: Controlled by mouse x-axis and y-axis : Mapped in game I can not map the Arms left and right to the mouse in game, there is no option to do so. I need: Arms left/right: Controlled by mouse x-axis : Mapped out of game Can anyone please help me? |
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#2 |
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Programming Guru
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Even if you changed the mapping, the problem is how the program is dealing with the input maps... either that or how it's acting on them. I think you would have to either break it into assembly and fix it, or have access to the source code.
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#3 |
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Newbie
Join Date: Mar 2005
Posts: 2
Rep Power: 0
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Well I mean, I figure if I can emulate those key inputs, it would work. I am thinking direct input would help, and the game is a microsoft game, and thus I would think it wouldn't be a problem. But it is a problem accessing the source code.
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