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#1 |
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Programmer
Join Date: Dec 2004
Posts: 87
Rep Power: 4
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Game Programmers Must Read
Ok, read this for 30 seconds; it's all it takes!
I've been studying c++ for several months now, and I'm highly interested in game development. Obviously I need more experience and such on programming games before I can really move up into the big stuff, so I'm wondering where I should start? Please don't suggest books, because I already have too many. Where would a wanna be game programmer start? What steps should I take? How should I go about learning the art of game development? |
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#2 |
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The Supreme Ruler
![]() Join Date: May 2004
Location: Houston
Posts: 1,476
Rep Power: 6
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__________________
"Every gun that is made, every warship launched, every rocket signifies, in the final sense, a theft from those who hunger and are not fed, from those who are cold and are not clothed. The world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children." - Dwight D. Eisenhower |
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#3 |
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I eat cake for breakfast.
![]() ![]() ![]() ![]() Join Date: Jul 2004
Location: In my box.
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I know you said no books, but I suggest either finding a really good tutorial, reading a book, or taking a course on either DirectX or OpenGL is a must.
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#4 |
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Programming Guru
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learn OpenGL, DirectX, ActiveX
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http://jasonpowers.net "There are a thousand hacking at the branches of evil to one who is striking at the root." |
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#5 | |
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Programmer
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I would recommend you learn a graphics engine(OpenGL is my preference.) Then learning DirectInput, a sound library(FMOD is my preference) then research other open source games. Once you feel comfortable, start on your own. Its a long process, but very satisfying once you are done.
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#6 |
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Programmer
Join Date: Dec 2004
Posts: 87
Rep Power: 4
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Thanks everyone
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