| Ashcroft |
Sep 17th, 2004 6:43 PM |
Here are a few ideas:
Existing simple games with standard 6 sided dice - yatzee, craps, that sort of thing
Existing complex games with standard 6 sided dice - there are dice games that play like poker, hearts or cribbage that require score sheets (and/or a game board) and require a little more strategy.
Made up games/toys - bizarre sayings and stories "mad libs" generated by die rolls, dice races with continuing rolls and setback rolls, a chutes and ladders type game, a die roller for a pen and paper rpg, a screen saver that endlessly displays die rolls, you know - crazy stuff :)
The difficulty would be increased on any of these by programming a computer player, a mediated game of craps between two human players might be more interesting but having a computer player (that can play competitively) against a human would be more difficult to program. This would probably require you to have taken a class that covers expert systems and AI.
For a seriously ambitious project you could build a dice game framework - describe games to be played with a config file and then play them. This would basically require you to write a mini-interpreted language, so it is probably not a good till you have taken a class that class that covers compiler/interpreter design.
Most of these ideas are probably going to take longer that you have, but I hope some of the ideas are interesting at least.
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