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-   -   Hey hey hey (http://www.programmingforums.org/showthread.php?t=3973)

massive-war May 18th, 2005 10:31 PM

Hey hey hey
 
Question...

Ok here's the deal. I'm developing an online game. Right now, I'm working on the engine, but haven't done anything with online/networking yet (not there, and haven't learned it yet). Can't c++ be integrated with web development, or would I be better off learning java or C# for online stuff, and just code the engine basics (physics, math, etc.) in c++?

The question being is because I started out wanting to make a game like runescape (about 3 years ago when runescape was cool, and not this new shit Andrew Gower came out with), and I wanted it to be online like his was. However, I already knew c++, didn't want to learn java, and figured I couldn't now because you have to know java to be able to do that kinda stuff online. Or am I wrong?

I've only started coding my engine about 3 months ago, and it's going pretty well, but I'd much rather stop for now and ask questions about networking and online stuff before I get deeper into the prog.

So... what's good for online??? Should I develop the entire game (networking and all) in c++ and just have a client for download for the users, which connects them to the server, or should I learn java and write applets for the internet???

Thanks again,

Massive-war

big_k105 May 19th, 2005 12:17 AM

the client connecting to the server thing would probably run faster but java would be more convient for the user. I have never done this so im not sure which would be better so i will let someone who is smarter then me give more help :)

Ooble May 19th, 2005 6:49 AM

Try not to double-post, mate. ;)

I suggest writing a client to download, the way most MMORPGs work. They're a lot faster than Java applets, and you can pack much better graphics into them. If you're developing a Windows-only game, I would suggest using DirectX, as it has components for sound, networking, etc.

massive-war May 19th, 2005 11:30 PM

Ya, directx is the only thing I will do. Thanks you guys.

Massive-warrr

Ooble May 20th, 2005 6:22 AM

Post back when you've made some progress - I wanna see how this turns out.

Infinite Recursion May 20th, 2005 9:29 AM

I agree... downloadable client would be the way to go.... or have the web portion written in PHP.

massive-war May 20th, 2005 9:39 PM

K, will do.

however, I'm still a while off. Once school gets out though I'll definitely have more time to code. I'm still focusing on the game itself right now, but i think I'll write some piece of crap to test it with the client, and see how that works out.

Anyways, I'll keep in touch.

Ooble May 21st, 2005 7:37 AM

Don't write a piece of crap, because some of it will inevitably stay as part of your code. Code everything to your best ability, just like you would anything else in life.

Berto May 21st, 2005 9:19 AM

or write test units to test a few small keyu parts of it.

massive-war May 22nd, 2005 9:10 PM

well, ya, that's kinda what I meant. I didn't mean pieces of crap to run it on, I meant test units to get the jist of what I'm trying to accomplish


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