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I'm a retard!
I just realised that before seeing your post, about the whole only adding one thing. I was about to make a post saying that. :-)
Anway, the were packed in the first place :-).
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
Does take a stride size between triplets, but still needs each triplet packed.
Thanks everybody! - I refer you to my signatures quote.
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Brent
Two things are infinite: the universe and human stupidity; and Im not sure about the universe. -- Albert Einstein
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