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#61 |
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Newbie
Join Date: May 2006
Posts: 17
Rep Power: 0
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I can make pong easy. Now give me a more advanced engine and we see what I can make. Right now all I've got is gamemaker 6.1 and thats crap but it's not even registered so when it is until i get another engine I can't make them that good. Pong is easy. I make one and because I have to get a book report done this weekend then you should have it next weekend maybe.
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#62 |
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Professional Programmer
Join Date: Jan 2006
Location: Ontario, Canada
Posts: 378
Rep Power: 3
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Make pong in c++... not using gamemaker.
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#63 |
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Resident Grouch
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Posts: 6,453
Rep Power: 10
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Show us a pong game by next weekend and you'll regain some credibility. It still won't make you a rich, successful CEO, or even a skilled engineering manager, but you need to start somewhere besides the apex of your imagination.
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Abstraction doesn't make it impossible to write bad code; it makes it possible to write superior code. Contributor's Corner: Grumpy on C++ Exceptions DaWei on Pointers |
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#64 |
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Newbie
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Okay, I've stayed out of this way too long.
Let's say you DO get the funding, you DO get a team of a hundred willing to work for free, and you DO have the time and tools to do this. What happens when your team has problems(which they will)? Why should someone with no programming experience be the leader of a group rivalling the best 3D software out there? Think about it. All of the leaders of other computer/electronics fields got where they are today because they had the knowledge to actually do it. Do you think Steve Jobs got a whole bunch of people together and said "Hey, you make an Apple II and I'll just tell you what to do, because I can't learn all of this stuff"? Sit down, and write a "Hello World" program in C++. Then move on to more complex stuff. Then you'll see how difficult programming can be and may even start to realize the extent of what you're asking. The original Doom source code had over 100,000 lines of code. I wrote a version of the game of Risk in Visual Basic and it was 3,000 lines of code. What you're asking is more complex than either of those. Take your project, make it open-source, and make Pong. Get input from others. Go from there.
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Use the best: Linux for servers, Mac for graphics, Windows for Solitaire. |
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#65 | |
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Expert Programmer
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Quote:
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#66 | |
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Newbie
Join Date: May 2006
Posts: 17
Rep Power: 0
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#67 |
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Professional Programmer
Join Date: Jan 2006
Location: Ontario, Canada
Posts: 378
Rep Power: 3
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You will not even come close to writing a FPS with you current skills... specially if it's from scratch. Do you even know DirectX or OpenGL? Or anything about index and vertex buffers?
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#68 |
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Expert Programmer
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Sorry about this bigK but i'm tired of taking gamedudes crap.
Hey GameDude I did some searching for you... I did this not because i like you but because i want to show you how easy it is for someone to find c++ compilers and editors and every thing else you might need for c++. Compilers: http://www.download.com/Digital-Mars...ml?tag=lst-0-3 http://www.thefreecountry.com/compilers/cpp.shtml http://www.digitalmars.com/ Editors: http://www.freedownloadscenter.com/P...___Editor.html http://www.jcreator.com/ http://www.hitmill.com/programming/cpp/c_compiles.html NotePad hey just so you know you can always search www.google.com for these kind of things too. there is that enough help or would you like us to hold your fucking hand while you learn to write a program? Now leave us a lone and try doing something for yourself.
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#69 | |
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Professional Programmer
Join Date: Jan 2006
Location: Ontario, Canada
Posts: 378
Rep Power: 3
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#70 |
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Hobbyist Programmer
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can someone lock this ? Whether it is on purpose or not this is flamebait. The kid has shown he doesn't know what he's talking about and won't listen enough to learn anything.
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