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Old May 27th, 2006, 11:28 AM   #61
gamedude9003
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I can make pong easy. Now give me a more advanced engine and we see what I can make. Right now all I've got is gamemaker 6.1 and thats crap but it's not even registered so when it is until i get another engine I can't make them that good. Pong is easy. I make one and because I have to get a book report done this weekend then you should have it next weekend maybe.
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Old May 27th, 2006, 11:34 AM   #62
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Make pong in c++... not using gamemaker.
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Old May 27th, 2006, 12:33 PM   #63
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Show us a pong game by next weekend and you'll regain some credibility. It still won't make you a rich, successful CEO, or even a skilled engineering manager, but you need to start somewhere besides the apex of your imagination.
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Old May 27th, 2006, 1:08 PM   #64
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Okay, I've stayed out of this way too long.

Let's say you DO get the funding, you DO get a team of a hundred willing to work for free, and you DO have the time and tools to do this. What happens when your team has problems(which they will)? Why should someone with no programming experience be the leader of a group rivalling the best 3D software out there? Think about it. All of the leaders of other computer/electronics fields got where they are today because they had the knowledge to actually do it. Do you think Steve Jobs got a whole bunch of people together and said "Hey, you make an Apple II and I'll just tell you what to do, because I can't learn all of this stuff"?

Sit down, and write a "Hello World" program in C++. Then move on to more complex stuff. Then you'll see how difficult programming can be and may even start to realize the extent of what you're asking.

The original Doom source code had over 100,000 lines of code. I wrote a version of the game of Risk in Visual Basic and it was 3,000 lines of code. What you're asking is more complex than either of those.

Take your project, make it open-source, and make Pong. Get input from others. Go from there.
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Old May 27th, 2006, 3:34 PM   #65
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Quote:
Originally Posted by gumbyman31
I wrote a version of the game of Risk in Visual Basic and it was 3,000 lines of code.
Thats better then anything i've done... I think the closest i've come to that was a yahtzee game that you have to score.
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Well, it's better than Pen Islands url....;)

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Old May 28th, 2006, 1:21 AM   #66
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Quote:
Originally Posted by King
Make pong in c++... not using gamemaker.
Well this is part of the reason I'm not learning C++, is that my CD has a hole that goes RIGHT through it. We are not in the position to go out and buy a copy. Also, dealing with what I said that I could make pong, I found out how to make 3D FPS's with this course I gotta learn a little code but this is right off internet so I can do this. Give me more time to figure this out completely and I will get you a 2 level minimum game by the end of the summer. I am almost done with my book report so maybe I can spend the rest of the weekend starting this to get it done sooner. I know how hard C++ is and with all those lines of code, I have a friend who learned Liberty Basic, and that's hard for him. But for now I'm going to do my book report and then work on an FPS for ya. I won't give it a story line it will just be a "shoot this, press this button, shoot that, oh and shoot this, and there is the exit." Maybe even after this I may understand a little better about how frustrating code can be. (it's giving me trouble about putting a perinthesy [spelling?] in the wrong place).
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Old May 28th, 2006, 2:22 AM   #67
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You will not even come close to writing a FPS with you current skills... specially if it's from scratch. Do you even know DirectX or OpenGL? Or anything about index and vertex buffers?
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Old May 28th, 2006, 2:46 AM   #68
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Sorry about this bigK but i'm tired of taking gamedudes crap.

Hey GameDude I did some searching for you... I did this not because i like you but because i want to show you how easy it is for someone to find c++ compilers and editors and every thing else you might need for c++.

Compilers:
http://www.download.com/Digital-Mars...ml?tag=lst-0-3

http://www.thefreecountry.com/compilers/cpp.shtml

http://www.digitalmars.com/

Editors:
http://www.freedownloadscenter.com/P...___Editor.html

http://www.jcreator.com/

http://www.hitmill.com/programming/cpp/c_compiles.html

NotePad

hey just so you know you can always search www.google.com for these kind of things too. there is that enough help or would you like us to hold your fucking hand while you learn to write a program? Now leave us a lone and try doing something for yourself.
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Well, it's better than Pen Islands url....;)

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Old May 28th, 2006, 3:22 AM   #69
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Originally Posted by gamedude9003
I found out how to make 3D FPS's with this course I gotta learn a little code but this is right off internet so I can do this.
Is this tutorial 5000 pages long? This is getting ridiculous. You are no where near making a FPS... especially from a fucking internet tutorial. You don’t even know the basics of C++, so how are you going to make a FPS with DX or OpenGL? You are years and years away from that. You really need to get this game shit out of your head, and learn the basics of programming. Like do you even understand the basic concepts of OOP, because I highly doubt it?
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Old May 28th, 2006, 5:49 AM   #70
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can someone lock this ? Whether it is on purpose or not this is flamebait. The kid has shown he doesn't know what he's talking about and won't listen enough to learn anything.
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