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Old May 27th, 2006, 5:15 AM   #11
Arevos
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Quote:
Originally Posted by Game_Ender
Epic uses wxWidgets for its UnrealEd, while Audacity, Code::Blocks, DialogBlocks, and wxDesigner don't feel flaky at all.
Compare the wxWidget examples to the Qt examples and you can see a subtle difference. Qt seems less rough around the edges.

Quote:
Originally Posted by Game_Ender
I have used plenty of QT in KDE and that setting feels fine, I really don't know of any QT application I have used on OS X or Windows.
Opera's the first one that pops into mind.
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Old May 27th, 2006, 1:23 PM   #12
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Gtk-- is a quite nice C++ wrapper of GTK in C++. Since GTK is very object oriantated even in C, it manages to make good use of C++ OO. And, unlike WxWidgets, it was started with the STL in mind - it provides STL-like container functions (e.g. push_back for containers) and transparent conversion of standard containers and strings to the GTK equivalents (like the UTF8ized glib::ustring).
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Old May 27th, 2006, 2:43 PM   #13
Game_Ender
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Quote:
Originally Posted by sunnypalsingh
I guess
QT can only be used from C++ whereas GTK it possible to use from any language.
What say??
You can use wxWidgets from Python, C#, Ruby, Perl etc., see here for a complete list. Qt also has bindings in serveral languages, as this google search revealed. I also dug up the comparison of wxWidgets to other frameworks.

I too dislike the use of the STL in wxWidgets.
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