>Next person missed something.
Correct.
You missed that I wasn't referring to you, but responding to someone else. If you felt the need to get defensive, does that mean my statements hit a little too close to the truth?
>No, we believe, that we can do it.
Whether you believe you can do it or not is irrelevant. A lot of people believe they can write an operating system until they get a few hundred lines into it. It's the same with a game.
>And avarage age of our team is 19, so you see, that we aren`t children.
I find this statement highly amusing.
>It`s just unfair... That`s all.
Welcome to reality. If you try to recruit programmers on a help forum, for no obvious compensation and no proof of concept or existing demos to entice people, you should expect to be treated like a newbie who wants to "make l33t games!".
Game development isn't fair. Get used to it. If you want people to flock to your project, give them something in return. Experience only encourages beginners. Qualified programmers want money, or prestige, or they badly want to play the result. That means you need to be willing to pay your team, or offer them ways to get their name circulated in important places, or provide a concept that they think would be worth writing a lot of code to play.
And before you tell me to go to the website you linked, I already have. It has no English version, even when I try to go to the English version. Not speaking Polish (I assume it's Polish), it looks like you lack every bit of content that would encourage talent to work on your projects. The site is also very poorly executed, which doesn't speak much about your development team if you're using it as your first impression.
>I was working on some RPG game project as a leader.
Excellent! That's a selling point when trying to recruit. Now if you can prove it, and the RPG was more than just a trivial project, you'll probably get a less sarcastic response from people. Previous projects of the development team says a lot about their experience and ability to finish what they start.
>The money will be the consequence of our work.
Translation: "We'll pay you when we make it big". That's not a good offer when you consider that the majority of game development projects (even professional ones!) fail miserably. You're basically asking for free code, the only compensation being a name on some no-name amateur game, which very few qualified programmers are willing to give.