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#11 | |
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Newbie
Join Date: Feb 2006
Posts: 8
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i suggest you to use c++ for your game engine. OpenGL and OpenAL (graphic & audio APIs) are cross-platform and you can use your code on Windows and Unix system. 2) - 1: working engine, for engine ARCHITECTUREs you can take a look at www.flipcode.com or http://www.c4engine.com/c4engine/architecture.html - 2: 3d models and levels textured or not... - textures, sprites, GUI 3) i suggest you to take a look at follow sites: http://www.gamedev.net/ http://www.flipcode.com/ http://www.gametutorials.com/ http://nehe.gamedev.net/ - the best OpenGL lessons ever ... http://www.devmaster.net/wiki/Main_Page - i can take a look here too ... if you writing for windows you have to know little Win32 API (basics like MessageBox() WinMain() and more ... ) that's is all for now, P.S. about the C# ... if you're interested i have pdf ebook for creating games with C# and it's goooooooood ... and C# is easy language.
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Винаги се цели в луната, така и да пропуснеш, пак ще си сред звездите! by ludesign
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#12 |
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Hobbyist Programmer
Join Date: May 2005
Location: ma
Posts: 130
Rep Power: 4
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as far as 3d modeling is concerned you can check out blender3d. http://blender.org/cms/Home.2.0.html It h as a steep learning curve but it is free. Good luck.
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#13 | |
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Professional Programmer
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Amateurs built the ark Professionals built the Titanic |
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#14 | |
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Programming Guru
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#15 |
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Professional Programmer
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Even though you misspelled my name, and the intials at that, lol, consider it done, Sane.
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Amateurs built the ark Professionals built the Titanic |
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#16 |
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Newbie
Join Date: Feb 2006
Posts: 8
Rep Power: 0
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hi again,
done guys you got it, check your emails. one of my friends give me this book, i hope it will be usefull for you ![]()
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Винаги се цели в луната, така и да пропуснеш, пак ще си сред звездите! by ludesign
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#17 | |
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Programming Guru
![]() Join Date: Aug 2005
Location: England
Posts: 1,499
Rep Power: 5
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#18 |
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I eat cake for breakfast.
![]() ![]() ![]() ![]() Join Date: Jul 2004
Location: In my box.
Posts: 4,434
Rep Power: 9
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Personally, I'd use C++ with OGRE. It's just so sexy.
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#19 |
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Unverified User
Join Date: Aug 2005
Location: none
Posts: 146
Rep Power: 0
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By the way, if you don't want to start from scratch, DarkPlaces is an awsome engine.
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Warning: My posts may change (dramatically) within the first 15 minutes they're posted. Got 'Nux?—GNU/Linux and other free software support. It's GNU/Linux, not just Linux. |
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#20 |
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Hobbyist Programmer
Join Date: Jul 2004
Location: Location
Posts: 138
Rep Power: 5
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I'm planning on getting the netwarriors in C book, and making that game. I then plan on trying to jump from c to c++, and then use the Ogre3d engine.
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