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Old Jan 10th, 2006, 5:26 AM   #17
Arevos
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Quote:
Originally Posted by Kadaj
If everyone thought like that then nothing would ever get done and everybody would sit round moaning that they "Could" of done it but it was too hard.
There's a difference between ambitious and infeasible. I've seen a lot of community developed 2D and 3D MMORPG projects. I've yet to see any that has been completed.

The reality is that to build such a game would require, at the very least, a year's work by a full-time team of experienced programmers. That's a lot of man-hours, and you'd be hard pressed to find volunteers willing to put that much of their life into such a project.

That's not to say MMO community games haven't worked. Text-based MUDs have successfully been developed by communities, and so too have Web-based MMO games. Those are two genres I'd see as feasible, but a 2D MMO game? Sorry, I'm not convinced.
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