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#11 | |
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Hobbyist Programmer
Join Date: Dec 2005
Posts: 118
Rep Power: 0
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#12 | |
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Newbie
Join Date: Dec 2005
Posts: 6
Rep Power: 0
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Quote:
![]() I use 3Ds max 7 about to use 8 |
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#13 |
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The Supreme Ruler
![]() Join Date: May 2004
Location: Houston
Posts: 1,476
Rep Power: 6
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You're a very talented artist.
__________________
"Every gun that is made, every warship launched, every rocket signifies, in the final sense, a theft from those who hunger and are not fed, from those who are cold and are not clothed. The world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children." - Dwight D. Eisenhower |
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#14 |
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Professional Programmer
Join Date: Sep 2005
Location: serbia & montenegro
Posts: 484
Rep Power: 3
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That is cool! They look almost like real pictures!
Congratulations! |
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#15 |
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Expert Programmer
Join Date: Aug 2005
Location: Rotterdam, the Netherlands
Posts: 942
Rep Power: 4
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That looks really nice
Why don't you make some very nice environments - that's what I like the best to do with CG . |
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#16 |
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I eat cake for breakfast.
![]() ![]() ![]() ![]() Join Date: Jul 2004
Location: In my box.
Posts: 4,434
Rep Power: 9
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Impressive stuff. Wish I had some talent in that area... I can just about draw, but that's it.
Back to the topic: as I said earlier, I would definitely recommend using C++ for the game engine. However, you can use pretty much any language you like for the game logic - it's the engine that will be bearing the brunt of the work (assuming you code it right). The alternative is to use a third-party engine that has an API for the language you want to use, and save about two years of development time. ![]() |
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#17 |
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Newbie
Join Date: Dec 2005
Posts: 6
Rep Power: 0
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