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Old Dec 11th, 2005, 3:02 PM   #11
Klipt
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Quote:
Originally Posted by metsfan
to add a few things, java has been recorded to be aproximately 10 times slower than c++!
I've heard it's around 2-3 times slower than C++ if you compile with gcj (which is similar to Pascal, apparently). Of course, it's arguable whether that's still 'authentic' Java, but it's the same langauge.
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Old Dec 11th, 2005, 3:11 PM   #12
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Quote:
Originally Posted by coldDeath
Thats really good stuff man :-)

Seriously awesome.

Just wondering, what applications do you use?
thanks guys

I use 3Ds max 7 about to use 8
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Old Dec 11th, 2005, 3:36 PM   #13
Mjordan2nd
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You're a very talented artist.
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Old Dec 11th, 2005, 3:44 PM   #14
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That is cool! They look almost like real pictures!
Congratulations!
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Old Dec 11th, 2005, 3:54 PM   #15
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That looks really nice Why don't you make some very nice environments - that's what I like the best to do with CG .
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Old Dec 11th, 2005, 4:16 PM   #16
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Impressive stuff. Wish I had some talent in that area... I can just about draw, but that's it.

Back to the topic: as I said earlier, I would definitely recommend using C++ for the game engine. However, you can use pretty much any language you like for the game logic - it's the engine that will be bearing the brunt of the work (assuming you code it right). The alternative is to use a third-party engine that has an API for the language you want to use, and save about two years of development time.
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Old Dec 14th, 2005, 4:50 PM   #17
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