Programming Forums
User Name Password Register
 

RSS Feed
FORUM INDEX | TODAY'S POSTS | UNANSWERED THREADS | ADVANCED SEARCH

Reply
 
Thread Tools Display Modes
Old Dec 4th, 2005, 4:48 PM   #21
coldDeath
Expert Programmer
 
coldDeath's Avatar
 
Join Date: Aug 2005
Location: UK
Posts: 862
Rep Power: 4 coldDeath is on a distinguished road
Send a message via AIM to coldDeath Send a message via Yahoo to coldDeath
Jayme has a very valid point. I did mention in a previous post that you'd have to pay for a load of servers to cope with the number of people. You'd also have to pay a lot of admins, programmers to fix bugs, tech support dudes, etc.
__________________
Join us at #programmingforums @ irc.freenode.net!

My software never has bugs. It just develops random features.
coldDeath is offline   Reply With Quote
Old Dec 4th, 2005, 5:01 PM   #22
SoundSystem
Newbie
 
Join Date: Dec 2005
Posts: 21
Rep Power: 0 SoundSystem is on a distinguished road
Yes, I have taken all this into account and this has been added into my business plan. My initial start up expenses should be quite high, but we should meet break even point after a few months of opening according to extensive market research.
Obviously the cost will be high to keep everything maintained, but from the revenue generated per user session, we should be able to start making profit after two years. (Again, according to market research)
SoundSystem is offline   Reply With Quote
Old Dec 4th, 2005, 5:40 PM   #23
Ooble
I eat cake for breakfast.
 
Ooble's Avatar
 
Join Date: Jul 2004
Location: In my box.
Posts: 4,434
Rep Power: 9 Ooble is on a distinguished road
Just out of interest, how are you planning on generating revenue?
__________________
Me :: You :: Them
Ooble is offline   Reply With Quote
Old Dec 4th, 2005, 6:50 PM   #24
titaniumdecoy
Expert Programmer
 
titaniumdecoy's Avatar
 
Join Date: Nov 2005
Posts: 928
Rep Power: 4 titaniumdecoy is on a distinguished road
Send a message via AIM to titaniumdecoy
Although I'm not sure exactly what a Massive Multiplayer Online Chatting Community entails, from what I've seen of Habbo Hotel (you mentioned it in one of your posts) it looks like you are trying to create an online community that functions somewhat like a forum. If you decide that the community will be browser-based, why not use a popular language like PHP? There are many, many people who know PHP and you will always be able to find people who know the language.

As you are looking to make the community "fresh and innovative," I would consider looking into AJAX (Asynchronous Javascript and XML). It can do some very neat stuff such as load new data on a page without it being reloaded--perfect for a chat application. As coldDeath and Ooble suggested, Flash is also a very good idea, at least for some parts of the site.
titaniumdecoy is offline   Reply With Quote
Old Dec 4th, 2005, 7:08 PM   #25
Ooble
I eat cake for breakfast.
 
Ooble's Avatar
 
Join Date: Jul 2004
Location: In my box.
Posts: 4,434
Rep Power: 9 Ooble is on a distinguished road
Habbo Hotel has you as a character within the world, complete with clothes and a hairstyle, and an isometric top-down view where you can wander into a number of different rooms within the "hotel" and talk to anyone. It would be best done in something like Java or Flash if it were to be embedded in a browser.

In case you were wondering, my sister was addicted a couple years back.
__________________
Me :: You :: Them
Ooble is offline   Reply With Quote
Old Dec 4th, 2005, 9:27 PM   #26
Mocker
Hobbyist Programmer
 
Mocker's Avatar
 
Join Date: Oct 2005
Location: Indiana
Posts: 224
Rep Power: 0 Mocker is an unknown quantity at this point
Send a message via AIM to Mocker
flash is easy to work with php and other languages so its not like you are restricted to actionscript if you use flash. You could even do the page base in php with flash for the room display only. I can't at all see why you would insist on Lingo. I've been doing some work on an interactive forum kinda like gaiaonline.com and I'd have to say flash+php would probably get you what you need. I havent checked out hasbro it sounds more interactive but still the same idea there would just be more work with the flash part
__________________
#programmingforums relay - http://thegupstudio.com/cgi-bin/pforelay.cgi
freelance scripts - http://ryanguthrie.com/index.html
Mocker is offline   Reply With Quote
Old Dec 5th, 2005, 3:29 PM   #27
SoundSystem
Newbie
 
Join Date: Dec 2005
Posts: 21
Rep Power: 0 SoundSystem is on a distinguished road
If I can get the same results programming it in Lingo as in any other language I would be more than happy to use it...
SoundSystem is offline   Reply With Quote
Old Dec 5th, 2005, 3:32 PM   #28
DaWei
Resident Grouch
 
DaWei's Avatar
 
Join Date: Jun 2005
Posts: 6,453
Rep Power: 10 DaWei is on a distinguished road
If you could get the same results programming in Lingo as in any other language, the want-ads would be filled with advertisements for Lingo programmers. Think about it.
__________________
Abstraction doesn't make it impossible to write bad code; it makes it possible to write superior code.
Contributor's Corner: Grumpy on C++ Exceptions DaWei on Pointers
DaWei is offline   Reply With Quote
Old Dec 5th, 2005, 3:37 PM   #29
SoundSystem
Newbie
 
Join Date: Dec 2005
Posts: 21
Rep Power: 0 SoundSystem is on a distinguished road
Good point, but what I mean is, If I can get the basic game done in these languages, like I could in lingo, I would use them...But I do not know anyone who can code a project like this in anything but lingo.
Plus, would £2000 - £6000 be a good quote for three people to totally program this game?

Edit: I think I like the look of Macromedia Shockwave to program with, if you can detect the noobness coming through please ingore it, Like I said, programming is not (yet) my strong point.
SoundSystem is offline   Reply With Quote
Old Dec 5th, 2005, 3:45 PM   #30
MBirchmeier
Hobbyist Programmer
 
Join Date: Oct 2005
Posts: 211
Rep Power: 4 MBirchmeier is on a distinguished road
Quote:
Originally Posted by SoundSystem
Good point, but what I mean is, If I can get the basic game done in these languages, like I could in lingo, I would use them...But I do not know anyone who can code a project like this in anything but lingo.
Plus, would £2000 - £6000 be a good quote for three people to totally program this game?
Doing the math I'd say no...

I'm a beginning developer, and lets just say you had someone of my experinece. On average I charget between L15-L20 hr (if my currency conversion is right). For the sake of argument lets just say itls L15.

That means you'd expect this to be done with about 400 man hours (10 man weeks).

Chances are that's barely enough time to put a project of this expected magnitude though a decent design process, and code it. Not to mention the amount of testing you'd have to do to simulate hundreds if not thousands of users with proper code coverage and load testing and balancing, testing huge increases of memory at once, etc.

Lets just say for the moment you go with someone cheaper (outscourced for instance). Even at 5L/hr that leaves you 30 man weeks, which is probablly enough time to design it right, and get it coded (with very minimal functionality, very light graphics, but decent robustness) , but you'd be severly lacking in the testing department.

Not to mention that none of this would probablly be properly documented for changes/revisions.

-MBirchmeier
(But what do I know... I'm just a lonely coder :o )
MBirchmeier is offline   Reply With Quote
Reply

Bookmarks

« Previous Thread in Forum | Next Thread in Forum »

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump




DaniWeb IT Discussion Community
All times are GMT -5. The time now is 4:05 PM.

Powered by vBulletin® Version 3.7.0, Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Copyright ©2007 DaniWeb® LLC