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Old Dec 3rd, 2005, 4:42 PM   #1
jayme
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Game Skeleton

I just want to know if this would be the ideal game framework or skeleton.. checklist in other words. Its an online text based game thats what the network part near the bottom is for. Just want to know if im missing any important parts.

Monster fighter skeleton

General Singleplayer

Fighting engine
Encounter monster system
Attack/Damage system
Skills system
Experience gain system


Player engine
Skills system
Level/Stats system
Character creation system


Monster database
Creation of all monsters
Monster skills
Monster stats


General Multiplayer

Online server
Recieve client connection
Send/Recieve chat
Send/Recieve profile
Send/Recieve fight invitation

Online client
Connect to socket
Open chat window
Profile window
Edit profile
Send chat
Send fight invitation

Online fight system
Initialize fight
Attack/Damage system
Skills system
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Old Dec 4th, 2005, 3:59 AM   #2
coldDeath
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It doesn't show how any of the data will be displayed, for example are you using a 2D/3D graphics library like OpenGL, or will it just run in a terminal with text. Also it doesn't mention anything about cross platform compatibility.

But I think that the main list is ok, but not detailed enoough, it doesn't explain _how_ you will go about doing things.
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Old Dec 4th, 2005, 5:15 AM   #3
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Quote:
Originally Posted by coldDeath
It doesn't show how any of the data will be displayed, for example are you using a 2D/3D graphics library like OpenGL, or will it just run in a terminal with text. Also it doesn't mention anything about cross platform compatibility.

But I think that the main list is ok, but not detailed enoough, it doesn't explain _how_ you will go about doing things.
As I understand it, it's all text based. However, what's unclear is whether it will be driven by menu selections, or whether it will actually parse input strings from the user. Obviously, the latter would be more flexible, but also a fair bit more work. It'd also be a prime example of how an OO solution can be applied to software development; proper determination of the attributes each thing had, and the actions you could apply to it, would make things much easier.
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