Thread: Text based game
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Old Nov 20th, 2005, 12:47 AM   #2
bl00dninja
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i would suggest using a pen and paper to carefully plan things out. as the program grows and you test it out, you'll discover most of your own mistakes and just crap you forgot or other stuff that would be neat to do. build piece by piece and get your basic framework up and running. after it "works" then you can tweak it ad nauseum. good luck!
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