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Game engine designer
Join Date: May 2005
Location: Sweden
Posts: 301
Rep Power: 4
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Floats to doubles
I have a problem with floats and doubles.
I wanted to put a camera in my OpenGL scene. But when I added the gluLookAt function, the program did'nt started anymore. I was using this code, and simply made a call like _gluLookAt eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz These variables are created like this: eyex dd 0.0 _gluLookAt macro A1, A2, A3, A4, A5, A6, A7, A8, A9 push A9 push A8 push A7 push A6 push A5 push A4 push A3 push A2 push A1 call gluLookAt endm I guessed that the problem was that the gluLookAt function expects 64 bits doubles, instead of 32 bits floats. I tried my assumption by pushing twice as much on the stack. Then the program started again, but with wrong values to gluLookAt of course. How shall I solve this problem? How do I convert my floats to doubles? Is there a simple way of doing this? I am not an assembly guru, so try keeping the answears as clean as possible ![]() Thanks /Klarre |
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