I have a problem with floats and doubles.
I wanted to put a camera in my OpenGL scene. But when
I added the gluLookAt function, the program did'nt started
anymore.
I was using this code, and simply made a call like
_gluLookAt eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz
in my draw function.
These variables are created like this:
_gluLookAt macro A1, A2, A3, A4, A5, A6, A7, A8, A9
push A9
push A8
push A7
push A6
push A5
push A4
push A3
push A2
push A1
call gluLookAt
endm
I guessed that the problem was that the gluLookAt function expects 64 bits doubles,
instead of 32 bits floats. I tried my assumption by pushing twice as much on the stack.
Then the program started again, but with wrong values to gluLookAt of course.
How shall I solve this problem? How do I convert my floats to doubles? Is there
a simple way of doing this?
I am not an assembly guru, so try keeping the answears as clean as possible
Thanks
/Klarre