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Old Jun 29th, 2005, 11:29 AM   #11
Zephir
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I am learning to program at home. I have a few compilers. After reading your whole thread on this subject, I have a question. I want to learn c++. What I am doing is learning Python first, then I will deal with C++ after I have some basic knoweledge of programming in some easier form. The question is: I would like to create games from Python with graphics and sound and all. Then move into C++. What is required as far as programs needed and steps taken in reaching this goal? Meaning. I would like to program a game, lets say MMORPG. Also the graphics, sprites, maps monsters and so forth. 3d or 2d. What is needed as far as all that goes? Game engines? Can that be programmed? With this information I will pretty much know how I can go about learning how to do all this. Time is all I have. Thanks
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Old Jun 29th, 2005, 3:13 PM   #12
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it can be programmed, sure.

Learn C++. Then learn it some more. After you do that, keep learning C++. After a couple of years of experience maybe you can start thinking about making a MMORPG. I hate to break it to you, but programming a large-scale project is by no means easy.
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Old Jun 29th, 2005, 3:26 PM   #13
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C++ w/ Open GL or DirectX ... Python has PyGame I think.
Should be relatively easy, but you may want to start small and work your way up. Welcome to the forums.
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Old Jun 29th, 2005, 5:11 PM   #14
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Quote:
Originally Posted by Infinite Recursion
C++ w/ Open GL or DirectX ... Python has PyGame I think.
Should be relatively easy, but you may want to start small and work your way up. Welcome to the forums.
With respects to Oman, you probably are right about learn it more and more. Something I plan to do in the process.

With learning to program in the easier (to you coders) Python and what ever is needed to make such a game creation, I hope it will be the building blocks for the C++ version I plan to make. Like I said time is all I have. I spent 20 plus hours every day with so little sleep learning C++ with what resources there is on the "net". I got to a stalemate and figure now after reading the start of this post that Python would be a great start for learning the abc's of programming.

When you say "Open GL or DirectX", are there programs to learn how to do that? What exactly will each of these do in the area of game creation?
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Old Jun 29th, 2005, 5:30 PM   #15
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they are libraries that will help you create the 3D stuff you will need for game programming
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Old Jun 29th, 2005, 9:29 PM   #16
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Once you're done learning C++ (learning it for real, where you actually can do useful stuff with it) get a good book on OpenGL or DirectX.
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Old Oct 30th, 2005, 12:24 AM   #17
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thx anyway

i adore C++
i luv VB
i admire coding
i follow threading
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Old Nov 7th, 2005, 5:17 AM   #18
namvictor
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Hi all.
I'm intending to become a game developer.
So,how can I start with?
Thank a lot.
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Old Nov 8th, 2005, 6:26 AM   #19
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Quote:
Originally Posted by namvictor
Hi all.
I'm intending to become a game developer.
So,how can I start with?
Thank a lot.
Start with calling into your local book store and pic up a book on game programming, a basic book on the languge you are going to use with the book.

Look into dark basics. I have a few friends who started game programming with this, and has been very rewarding for them.
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Old Nov 8th, 2005, 6:57 AM   #20
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I'd be careful about DarkBasic. Whilst it appears to teach the user about various 3D operations (matricies, textures and so forth), it doesn't teach the user good programming habits nor much about professional programming structure.
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