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#11 |
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Newbie
Join Date: Jun 2005
Posts: 3
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I am learning to program at home. I have a few compilers. After reading your whole thread on this subject, I have a question. I want to learn c++. What I am doing is learning Python first, then I will deal with C++ after I have some basic knoweledge of programming in some easier form. The question is: I would like to create games from Python with graphics and sound and all. Then move into C++. What is required as far as programs needed and steps taken in reaching this goal? Meaning. I would like to program a game, lets say MMORPG. Also the graphics, sprites, maps monsters and so forth. 3d or 2d. What is needed as far as all that goes? Game engines? Can that be programmed? With this information I will pretty much know how I can go about learning how to do all this. Time is all I have. Thanks
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#12 |
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Expert Programmer
Join Date: Dec 2004
Posts: 794
Rep Power: 4
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it can be programmed, sure.
Learn C++. Then learn it some more. After you do that, keep learning C++. After a couple of years of experience maybe you can start thinking about making a MMORPG. I hate to break it to you, but programming a large-scale project is by no means easy.
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Few people deserve to be compared to (Rush) Limbaugh, most of them were convicted at the Nuremburg trials. --WilliamSChips on Slashdot |
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#13 |
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Programming Guru
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C++ w/ Open GL or DirectX ... Python has PyGame I think.
Should be relatively easy, but you may want to start small and work your way up. Welcome to the forums.
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http://jasonpowers.net "There are a thousand hacking at the branches of evil to one who is striking at the root." |
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#14 | |
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Newbie
Join Date: Jun 2005
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Quote:
With learning to program in the easier (to you coders) Python and what ever is needed to make such a game creation, I hope it will be the building blocks for the C++ version I plan to make. Like I said time is all I have. I spent 20 plus hours every day with so little sleep learning C++ with what resources there is on the "net". I got to a stalemate and figure now after reading the start of this post that Python would be a great start for learning the abc's of programming. When you say "Open GL or DirectX", are there programs to learn how to do that? What exactly will each of these do in the area of game creation? |
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#15 |
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PFO Founder
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they are libraries that will help you create the 3D stuff you will need for game programming
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BIG K aka Kyle Programming Forums Kyle K Online Please do not PM or email me programming questions. Post them in the forums instead. |
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#16 |
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Expert Programmer
Join Date: Dec 2004
Posts: 794
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Once you're done learning C++ (learning it for real, where you actually can do useful stuff with it) get a good book on OpenGL or DirectX.
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Few people deserve to be compared to (Rush) Limbaugh, most of them were convicted at the Nuremburg trials. --WilliamSChips on Slashdot |
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#17 |
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Newbie
Join Date: Oct 2005
Posts: 5
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thx anyway
i adore C++ i luv VB i admire coding i follow threading |
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#18 |
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Newbie
Join Date: Oct 2005
Posts: 4
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Hi all.
I'm intending to become a game developer. So,how can I start with? Thank a lot. |
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#19 | |
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Programmer
Join Date: Oct 2005
Location: UK, South West
Posts: 33
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Quote:
Look into dark basics. I have a few friends who started game programming with this, and has been very rewarding for them.
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The GNU documentation says that this bit is set when the stream is "unusable". Presumably the intent is that once this bit becomes set, all bets are off on that stream forever. |
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#20 |
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Programming Guru
![]() Join Date: Aug 2005
Location: England
Posts: 1,499
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I'd be careful about DarkBasic. Whilst it appears to teach the user about various 3D operations (matricies, textures and so forth), it doesn't teach the user good programming habits nor much about professional programming structure.
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