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Old Oct 28th, 2005, 4:50 AM   #22
coldDeath
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Initial ideas > concepts > ideas from existing examples > possible designs > final gaem design> learning to use a graphics library such as OpenGL > learning how it coudl be used to hlep you > programming game (big part) > fix bugs > package > evaluation


A very rough plan for a project about making a game.
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My software never has bugs. It just develops random features.
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