Thread: 3d Graphics.
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Old Oct 16th, 2005, 2:33 PM   #32
Sane
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Okay, I'm having troubles with using models now. The individual calculations for every single pixel to rotate, flatten then draw takes too long. A solid rotating cube (20 x 20) takes about 100 m/s per frame. So that's no good.

One step I'm taking is making it so it will exclude the flattened pixels of a same outputted (x, y). But I'm afriad that won't be enough.

As well, for a model that is 180 x 180 x 180, that's like 194 000 surface pixels, and array of that quantity can't be stored in Turing.
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