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#1 |
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Newbie
Join Date: Jul 2005
Posts: 3
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Welcome me!
Hey people,
I'm new to this forum. Just wanted to pop in and say hello! I'm also wondering what language would be needed to learn to make a football management game. I'm guessing HTML and Java, but I'm not that sure, I'm new to all this. Please reply.. thanks. |
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#2 |
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Professional Programmer
Join Date: Jun 2004
Location: South Africa, Johannesburg
Posts: 301
Rep Power: 5
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[SIGPIC][/SIGPIC] |
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#3 |
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Expert Programmer
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Welcome to the community
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#4 |
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Professional Programmer
Join Date: Apr 2005
Location: London, England
Posts: 459
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Hey there!
For a football game, you'll need any language that you enjoy and will let you write to files or databases, and write and read from stdout and stdin respectively, and possibly allow you to provide a GUI (Graphical User Interface - buttons and text boxes and images and stuff) and connect over the internet (so uhhh... pretty much any language (apart from PHP ironically, if you want to use a client-side GUI and not a web one)). |
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#5 |
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Resident Grouch
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You got two different answers poles apart because you were unclear in what you want. If you want an local app that runs on a desktop machine you need tools of one kind; if you want a web-based application that people surf to and use, you need another kind. Some tools are usable in either milieu, but I suspect that's not how you should begin. For sure, you need to learn to express yourself clearly. Only about two percent of forum members are psychic, and microprocessors are even worse.
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Abstraction doesn't make it impossible to write bad code; it makes it possible to write superior code. Contributor's Corner: Grumpy on C++ Exceptions DaWei on Pointers |
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#6 | |
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Newbie
Join Date: Jul 2005
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Quote:
I'm just generally confused about where to start. I need a guideline. :p |
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#7 |
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Resident Grouch
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Where to start is always a problem. That's why producing professional, commercial applications is a non-trivial process. You should learn right now, if you're serious, that product definition, followed by perceptual and logic design, has to take place before you even choose a language, much less sit at your monitor and pound on the keyboard. Lay out for yourself what you want in plain English (or whatever language you think best in). Divide it into functional parts: user interface, data and data storage requirements, necessary features, desirable features, and useless bells and whistles. Think of how you need to implement those things, and how that implementation influences your choice of implemention the other parts. If you fail to design your project you will be running a race like the rabbit -- fast start, then asleep under a tree, tired from rewriting and debugging and cursing and chugging caffeine and scotch, and smoking anything that burns. The turtle who thought in advance will beat the crap out of you, get to market, and take all the money floating around.
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Abstraction doesn't make it impossible to write bad code; it makes it possible to write superior code. Contributor's Corner: Grumpy on C++ Exceptions DaWei on Pointers |
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#8 |
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Programming Guru
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hello
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"Put your hand on a hot stove for a minute, and it seems like an hour. Sit with a pretty girl for an hour, and it seems like a minute. THAT'S relativity." - Albert Einstein |
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#9 |
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Expert Programmer
Join Date: Sep 2004
Location: Ontario, Canada
Posts: 592
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I would use Visual Basic for a program such as this
Welcome to the community :-D
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Johnny was a chemist's son but Johnny is no more, for what Johnny thought was H2O was H2SO4 |
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