|
Well if you're running with hardware acceleration, i'd assume the pyopengl one would be faster, of course. You probably don't need to rely on hardware acceleration in a 2d game, however, so you should be fine with both. Speed of the respective libraries isn't something you need to worry about for a simple game like that - the execution speed of your code is what you need to worry about, and you only need to do that once you've got the code working and you're sure you need optimisation. Pre-emptive optimisation == bad.
|