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Bloodscape probably is just low quality code... but RPGWO actually runs good with about 30 players playing it at a time constantly, just the server could use a reboot every now and then. The main server for RPGWO has about 70 players on at least half the time, and about 25 is the minimum that's on. The server auto-restarts every morning(my idea), and now... the server program is nerfed to hell. Ran good for about 4 months straight though.
Nice program basically, just it sucks when there's a lot of people on.
The client program loads everything needed to run in memory, everything. The server program probably does the same thing.(I'm pretty sure it does... takes up about 30K memory on a freshly opened server.)
It has so many things that other MMORPG's can learn from...
Dynamic maps for one. You can change the world around you on that game. You can cut down trees, you can plant them. You can claim a plot of land and build a house on it, etc. and the Admins can change the maps, they can edit the towns and whatever else...
blah, I'm rambling.
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