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#1 |
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Hobbyist Programmer
Join Date: Mar 2005
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Hey hey hey
Question...
Ok here's the deal. I'm developing an online game. Right now, I'm working on the engine, but haven't done anything with online/networking yet (not there, and haven't learned it yet). Can't c++ be integrated with web development, or would I be better off learning java or C# for online stuff, and just code the engine basics (physics, math, etc.) in c++? The question being is because I started out wanting to make a game like runescape (about 3 years ago when runescape was cool, and not this new shit Andrew Gower came out with), and I wanted it to be online like his was. However, I already knew c++, didn't want to learn java, and figured I couldn't now because you have to know java to be able to do that kinda stuff online. Or am I wrong? I've only started coding my engine about 3 months ago, and it's going pretty well, but I'd much rather stop for now and ask questions about networking and online stuff before I get deeper into the prog. So... what's good for online??? Should I develop the entire game (networking and all) in c++ and just have a client for download for the users, which connects them to the server, or should I learn java and write applets for the internet??? Thanks again, Massive-war
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#2 |
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PFO Founder
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the client connecting to the server thing would probably run faster but java would be more convient for the user. I have never done this so im not sure which would be better so i will let someone who is smarter then me give more help
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BIG K aka Kyle Programming Forums Kyle K Online Please do not PM or email me programming questions. Post them in the forums instead. |
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#3 |
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I eat cake for breakfast.
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Try not to double-post, mate.
![]() I suggest writing a client to download, the way most MMORPGs work. They're a lot faster than Java applets, and you can pack much better graphics into them. If you're developing a Windows-only game, I would suggest using DirectX, as it has components for sound, networking, etc. |
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#4 |
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Ya, directx is the only thing I will do. Thanks you guys.
Massive-warrr
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#5 |
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I eat cake for breakfast.
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Post back when you've made some progress - I wanna see how this turns out.
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#6 |
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Programming Guru
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I agree... downloadable client would be the way to go.... or have the web portion written in PHP.
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#7 |
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K, will do.
however, I'm still a while off. Once school gets out though I'll definitely have more time to code. I'm still focusing on the game itself right now, but i think I'll write some piece of crap to test it with the client, and see how that works out. Anyways, I'll keep in touch.
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#8 |
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I eat cake for breakfast.
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Don't write a piece of crap, because some of it will inevitably stay as part of your code. Code everything to your best ability, just like you would anything else in life.
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#9 |
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Programming Guru
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or write test units to test a few small keyu parts of it.
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#10 |
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Hobbyist Programmer
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well, ya, that's kinda what I meant. I didn't mean pieces of crap to run it on, I meant test units to get the jist of what I'm trying to accomplish
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