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Old May 6th, 2005, 8:55 AM   #8
HeX
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Actually, only the code for filling the objects has loops, and this not. However, here is the entire method:
public void paintComponent( Graphics g )
      {
         super.paintComponent(g);
          
         for( int i=0; i< fRectVec.size(); i++ )
         {
            g.setColor( ((Specific)fRectVec.elementAt(i)).gCol() );
            g.fillRect( Math.min(((Specific)fRectVec.elementAt(i)).gX1(),((Specific)fRectVec.elementAt(i)).gX2()), Math.min(((Specific)fRectVec.elementAt(i)).gY2(),((Specific)fRectVec.elementAt(i)).gY1()), Math.abs(((Specific)fRectVec.elementAt(i)).gX1() - ((Specific)fRectVec.elementAt(i)).gX2()), Math.abs(((Specific)fRectVec.elementAt(i)).gY1() - ((Specific)fRectVec.elementAt(i)).gY2()) );
         }
         for( int i=0; i< fOvalVec.size(); i++ )
         {
            g.setColor( ((Specific)fOvalVec.elementAt(i)).gCol() );
            g.fillOval( Math.min(((Specific)fOvalVec.elementAt(i)).gX1(),((Specific)fOvalVec.elementAt(i)).gX2()), Math.min(((Specific)fOvalVec.elementAt(i)).gY2(),((Specific)fOvalVec.elementAt(i)).gY1()), Math.abs(((Specific)fOvalVec.elementAt(i)).gX1() - ((Specific)fOvalVec.elementAt(i)).gX2()), Math.abs(((Specific)fOvalVec.elementAt(i)).gY1() - ((Specific)fOvalVec.elementAt(i)).gY2()) );
         }
         for( int i=0; i< OvalVec.size(); i++ )
         {
            g.setColor( ((Specific)OvalVec.elementAt(i)).gCol() );
            g.drawOval( Math.min(((Specific)OvalVec.elementAt(i)).gX1(),((Specific)OvalVec.elementAt(i)).gX2()), Math.min(((Specific)OvalVec.elementAt(i)).gY2(),((Specific)OvalVec.elementAt(i)).gY1()), Math.abs(((Specific)OvalVec.elementAt(i)).gX1() - ((Specific)OvalVec.elementAt(i)).gX2()), Math.abs(((Specific)OvalVec.elementAt(i)).gY1() - ((Specific)OvalVec.elementAt(i)).gY2()) );
         } 
         for( int i=0; i< RectVec.size(); i++ )
         {
            g.setColor( ((Specific)RectVec.elementAt(i)).gCol() );
            g.drawRect( Math.min(((Specific)RectVec.elementAt(i)).gX1(),((Specific)RectVec.elementAt(i)).gX2()), Math.min(((Specific)RectVec.elementAt(i)).gY2(),((Specific)RectVec.elementAt(i)).gY1()), Math.abs(((Specific)RectVec.elementAt(i)).gX1() - ((Specific)RectVec.elementAt(i)).gX2()), Math.abs(((Specific)RectVec.elementAt(i)).gY1() - ((Specific)RectVec.elementAt(i)).gY2()) );
         }   
         for( int i=0; i<LineVec.size(); i++ )
         {
            g.setColor( ((Specific)LineVec.elementAt(i)).gCol() );
            g.drawLine( ((Specific)LineVec.elementAt(i)).gX1(), ((Specific)LineVec.elementAt(i)).gY1(), ((Specific)LineVec.elementAt(i)).gX2(), ((Specific)LineVec.elementAt(i)).gY2());
         }     
         for( int i=0; i<freeVec.size(); i++ )
         {
            g.setColor( ((Specific)freeVec.elementAt(i)).gCol() );
            g.drawLine( ((Specific)freeVec.elementAt(i)).gX1(), ((Specific)freeVec.elementAt(i)).gY1(), ((Specific)freeVec.elementAt(i)).gX2(), ((Specific)freeVec.elementAt(i)).gY2());
         }

         g.setColor( color );

         if( mode == 1 )    
             g.fillRect( Math.min(X1,X2), Math.min(Y1,Y2), Math.abs(X1-X2),Math.abs(Y1-Y2));
        
         if( mode == 2 )      
             g.fillOval( Math.min(X1,X2), Math.min(Y1,Y2), Math.abs(X1-X2),Math.abs(Y1-Y2));
         
         if( mode == 3 )           
            g.drawRect( Math.min(X1,X2), Math.min(Y1,Y2), Math.abs(X1-X2),Math.abs(Y1-Y2));
            
         if( mode == 4 )
            g.drawOval( Math.min(X1,X2), Math.min(Y1,Y2), Math.abs(X1-X2),Math.abs(Y1-Y2));   
 
         if( mode == 5 )
            g.drawLine( X1, Y1, X2, Y2 ); 
      
         if( mode == 6 )
            g.drawLine( LX1, LY1, LX2, LY2 );
            
         repaint();
         
      }

   }
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