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GameTest is almost certainly a better place to put text parsing code, although i'd probably build a seperate class used by your driver to parse input for keywords, etc. It's a much less brittle way to handle things.
'Course my projects usually end up spanning like twice as many files as i think they probably should, but breaking things down too much is almost always better then not breaking them down enough.
Last edited by ZenMasterJG; May 4th, 2005 at 12:40 AM.
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