sorry, got a bit busy and also have my finger in so many pies here (hmm... pies... *drool* ) i kinda forgot about this.
ok, now don't freak out, but i modified your board class a bit
board.java
public class Board
{
char[][] ar = new char[10][10];
/*Creates a new instance of Board*/
public Board()
{
this.ar = ar;
for (int r=0; r<ar.length; r++)
{
for (int c=0; c<ar[r].length; c++)
{
ar[r][c] = 'w';
}
}
// this.setBoard();
}
public void setBoard( char[][] arr )
{
for (int r=0; r<arr.length; r++)
{
for (int c=0; c<arr[r].length; c++)
{
System.out.print(" " + ar[r][c]);
}
System.out.println("");
}
}
//important bit
public char[][] getArray()
{
return ar;
}
}
player.java
class Player
{
Board board = new Board();
char[][] array;
/** Creates a new instance of Player */
public Player()
{
this.setBattleship();
}
void setBattleship()
{
array = board.getArray(); //important bit
int R = 0;
int C = 0;
int place = 0;
int pos = 0;
RandomNumber r = new RandomNumber(1, 10);
RandomNumber vh = new RandomNumber(1, 2);
BattleShip b = new BattleShip("BattleShip", 4, 0);
place = vh.roll()-1;
R = r.roll()-1;
C = r.roll()-1;
for(int i = 0; i < b.size; i++)
{
if(C > 10)
break;
if(R > 10)
break;
array[R][C] = 'B';
if(place == 0)
{
C++;
}
else if(place == 1)
{
R++;
}
}
board.setBoard( array ); //important bit
}
}
lets see... what did i do.... ah!!
when board is initiated and the object created, it creates the array and puts in a bunch of w's. what then happens, is that player class calls getArray() and that gives it an array. it puts in the ship and then sends it back to the board class with setBoard( array ) and that tells it to put it on screen. you can try it, it works(except for the out of bounds part, i'm gonna try fix that now). what happens now, is that you will have B's on the board instead of all w's.
sorry about not replying dude.
