Geez man, thanks again! Works like a charm!

Here's the working code (soon, I will have my first instant messenger together

) And notice how there is no errors at the bottom

Thanks Eggbert!
#include <cstdlib>
#include <iostream>
#include <conio.h>
#include <windows.h>
#include <winsock.h>
using namespace std;
int main(){
system("title SweetTalk");
char buffer[30];
cout << "SweetTalk will now start up..." << endl;
cout << "What is the IP address you would like to connect to?: " << endl;
cin.getline(buffer,30);
WORD sockversion;
WSADATA wsadata;
int ret;
sockversion = MAKEWORD(1, 1);
WSAStartup(sockversion, &wsadata);
LPHOSTENT host;
in_addr eHost;
eHost.s_addr = inet_addr(buffer);
host = gethostbyaddr((const char*)&eHost, sizeof(struct in_addr), AF_INET);
if (!host)
{
cout << "You specified a wrong addrress, SweetTalk will now exit!" << endl;
cout << "Press any key to exit" << endl;
getch();
WSACleanup();
return EXIT_SUCCESS;
}
SOCKET socketB;
socketB = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (socketB == INVALID_SOCKET)
{
cout << "Failed to create socket, press any key to exit" << endl;
WSACleanup();
getch();
return EXIT_SUCCESS;
}
SOCKADDR_IN sInfo;
sInfo.sin_family = AF_INET;
sInfo.sin_addr = *((LPIN_ADDR)*host->h_addr_list);
sInfo.sin_port = htons(80);
ret = connect(socketB, (LPSOCKADDR)&sInfo, sizeof(struct sockaddr));
if (ret == SOCKET_ERROR)
{
cout << "Failed to connect, press any key to exit!" << endl;
WSACleanup();
getch();
}
closesocket(socketB);
WSACleanup();
return 0;
} 