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Why do you need to load 9 maps? Your player is only on one map at any given point in time, so it makes more sense to load and unload them dynamically. You can use a clever transition trick (Zelda loads the static background, and scrolls to hide the loading of dynamic enemies) to disguise the time that it takes to load a new map, thus saving memory and tricking the player into thinking that the game is progressing smoothly.
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