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Old Feb 20th, 2005, 2:00 PM   #1
Aourhgad
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Thinking ahead.....cpu usage headaches iminent

Well the game was originally ment to be a Hack N slash like zelda but maybe have charecter advancement with an rpg story line (something sword of mana seems to pull of wonderfully)

anyhow, in the beginning of this game each room was individually loaded one at a time. So i would only have enemies from 1 map loaded up at one time. Unfortunately, now since i load up 9 maps at once that would mean i would need to load up enemies from 9 maps at once. This could really take up some memory. Another solution would be making it an rpg so i wouldnt have to load up enemies from the 9 maps at once.

I would like to keep it hack n slash. What do you suggest, i foresee htis becoming a problem soon.....
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