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Old Feb 7th, 2005, 5:08 PM   #1
Siphon
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Join Date: Feb 2005
Posts: 25
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local function definitions are illegal

Got these errors:
d:\projektet\game\game\player.h(19) : error C2061: syntax error : identifier 'monster' player.cpp

and...

D:\PROJEKTET\game\game\player.cpp(442) : error C2601: 'fight' : local function definitions are illegal.

Code is here:

#include <iostream>
#include "player.h"
#include <time.h>
#include "monster.h"

using namespace std;

#define COLOR_OFF		 8
#define COLOR_RED		12
#define COLOR_YELLOW	14
#define COLOR_WHITE		15
#define COLOR_GREEN		10
#define COLOR_CYAN		11

HANDLE Color;

player::player()
{

	this->strength = 0;
	this->agility = 0;
	this->constitution = 0;

	this->gold = 0;
	this->exp = 0;

	this->armor = 0;
	this->bonus_damage = 0;
	this->item_bonus_damage = 0;
	this->item_bonus_armor = 0;
	this->item_bonus_max_health = 0;
	this->health = 0;
	this->max_health = 0;

}

player::~player()
{
}

void player::set_strength (unsigned int strength)
{

	this->strength = strength;
	this->update_stats();

}

void player::set_agility (unsigned int agility)
{

	this->agility = agility;
	this->update_stats();

}

void player::set_constitution (unsigned int constitution)
{

	this->constitution = constitution;
	this->update_stats();

}

void player::set_gold (unsigned int gold)
{

	this->gold = gold;

}

void player::set_exp (unsigned int exp)
{

	this->exp = exp;

}

void player::set_name (string name)
{

	this->name = name;

}

void player::set_bonus_damage (int bonus_damage)
{

	this->bonus_damage = bonus_damage;

}

void player::set_item_bonus_damage (int item_bonus_damage)
{

	this->item_bonus_damage = item_bonus_damage;

}

void player::set_item_bonus_armor (int item_bonus_armor)
{

	this->item_bonus_armor = item_bonus_armor;

}

void player::set_item_bonus_max_health (int item_bonus_max_health)
{

	this->item_bonus_max_health = item_bonus_max_health;

}

void player::set_health (int health)
{

	this->health = health;

}

unsigned int player::get_strength ()
{

	return this->strength;

}

unsigned int player::get_agility ()
{

	return this->agility;

}

unsigned int player::get_constitution ()
{

	return this->constitution;

}

unsigned int player::get_gold ()
{

	return this->gold;

}

unsigned int player::get_exp ()
{

	return this->exp;

}

unsigned int player::get_armor ()
{

	return this->armor;

}

unsigned int player::get_health ()
{

	return this->health;

}

unsigned int player::get_bonus_damage ()
{

	return this->bonus_damage;

}

unsigned int player::get_item_bonus_damage ()
{

	return this->item_bonus_damage;

}

unsigned int player::get_item_bonus_armor ()
{

	return this->item_bonus_armor;

}

unsigned int player::get_item_bonus_max_health ()
{

	return this->item_bonus_max_health;

}

unsigned int player::get_max_health ()
{

	return this->max_health;

}

string player::get_name ()
{

	return this->name;

}

void player::set_stats (int base, int max_rnd, int points)
{

	int c;

	srand(time(NULL));

	c = (rand() % max_rnd) + 1;
		if(c > points) 
		c = points;
	this->strength = base + c;
	points = points - c;

	c = (rand() % max_rnd) + 1;
		if(c > points) 
		c = points;
	this->agility = base + c;
	points = points - c;

	c = (rand() % max_rnd) + 1;
		if(c > points) 
		c = points;
	this->constitution = base + c;
	points = points - c;

	this->gold = 24 + ((rand() % 26) + 1);

	this->update_stats();

	this->health = this->max_health;

}

void player::text_dump ()
{
	cout << endl;
	cout << "Statistics:" << endl;
	cout << "Strength     = " << this->strength << endl;
	cout << "Agility      = " << this->agility << endl;
	cout << "Constitution = " << this->constitution << endl;

	cout << "Health       = " << this->health << "/" << this->max_health << endl;
	cout << "Armor        = " << this->armor << endl;
	cout << "Bonus damage = " << this->bonus_damage << endl;

	cout << "Gold         = " << this->gold << endl;
	cout << "Experience   = " << this->exp << endl;
	
}

void player::update_stats()	
{
	this->max_health = this->constitution * 3 + this->strength * 1 + this->item_bonus_max_health;
	this->armor = this->agility / 8 + this->constitution / 12 + this->item_bonus_armor;
	this->bonus_damage = this->strength / 8 + this->agility / 12 + this->item_bonus_damage;
}

int player::roll(int dice, int size)
{
	srand(time(NULL));

	int n = 0;
	int i;

	for(i = 0; i < dice; i++){
		n = n + ((rand() % size) + 1);
	}

	return n;
}

void player::temple()
{
	int pre_health = this->health;
	cout << "\nWelcome my child, take a while and rest, and I'll take care of your scars." << endl;
	
	Sleep(1000);
	
	this->health = this->max_health;
	int post_health = this->health;
	int heal = post_health - pre_health;

	cout << "\nYou have been healed by the Cleric for " << heal << " health!" << endl;

}

void player::shop()
{
	string shop;
	Color = GetStdHandle(STD_OUTPUT_HANDLE);

	Sleep(1000);
	
	cout << "\nYarrr, matey! Welcome to the Arena General Store." << endl;
	cout << "Here you can purchase all the items you need for a wee price, have a look: " << endl;

	for( ; ; ){
	
	cout << endl;
	cout << "\t(";
	SetConsoleTextAttribute(Color, COLOR_YELLOW);
	cout << "W";
	SetConsoleTextAttribute(Color, COLOR_OFF);
	cout << ")eapon Upgrade - 50 gold" << endl;
	cout << "\t(";
	SetConsoleTextAttribute(Color, COLOR_YELLOW);
	cout << "A";
	SetConsoleTextAttribute(Color, COLOR_OFF);
	cout << ")rmor Upgrade - 50 gold" << endl;
	cout << endl;
	cout << "\tPotion: (";
	SetConsoleTextAttribute(Color, COLOR_YELLOW);
	cout << "E";
	SetConsoleTextAttribute(Color, COLOR_OFF);
	cout << ")ase Wounds [";
	SetConsoleTextAttribute(Color, COLOR_YELLOW);
	cout << "Max Health";
	SetConsoleTextAttribute(Color, COLOR_OFF);
	cout << "] - 35 gold" << endl;
	cout << "\tPotion: (";
	SetConsoleTextAttribute(Color, COLOR_YELLOW);
	cout << "T";
	SetConsoleTextAttribute(Color, COLOR_OFF);
	cout << ")iger Balm [";
	SetConsoleTextAttribute(Color, COLOR_YELLOW);
	cout << "Agility";
	SetConsoleTextAttribute(Color, COLOR_OFF);
	cout << "] - 35 gold" << endl;
	cout << "\tPotion: (";
	SetConsoleTextAttribute(Color, COLOR_YELLOW);
	cout << "M";
	SetConsoleTextAttribute(Color, COLOR_OFF);
	cout << ")uscle Stimulator [";
	SetConsoleTextAttribute(Color, COLOR_YELLOW);
	cout << "Strength";
	SetConsoleTextAttribute(Color, COLOR_OFF);
	cout << "] - 35 gold" << endl;
	cout << "\tPotion: (";
	SetConsoleTextAttribute(Color, COLOR_YELLOW);
	cout << "H";
	SetConsoleTextAttribute(Color, COLOR_OFF);
	cout << ")arden Skin [";
	SetConsoleTextAttribute(Color, COLOR_YELLOW);
	cout << "Constitution";
	SetConsoleTextAttribute(Color, COLOR_OFF);
	cout << "] - 35 gold" << endl;
	cout << endl;
	SetConsoleTextAttribute(Color, COLOR_YELLOW);
	cout << "\tYour gold: " << this->gold << endl;
	SetConsoleTextAttribute(Color, COLOR_OFF);
	cout << endl;
	cout << "Enter the letter within the parenthesis' of the item of your desire to buy it." << endl;
	cout << "Type 'leave' to exit the store." << endl;
	cout << endl;
	SetConsoleTextAttribute(Color, COLOR_RED);
	cout << this->get_health() << "hp> ";
	SetConsoleTextAttribute(Color, COLOR_WHITE);

	cin >> shop;

	SetConsoleTextAttribute(Color, COLOR_OFF);

	if(shop == "A" || shop == "a"){
		if(this->gold >= 50){
			this->gold = this->gold - 50;
			this->item_bonus_armor = this->item_bonus_armor + 1;
			cout << "\nYou have purchased an Armor Upgrade for 50 gold!" << endl;
		}
		else{
			cout << "\nYou don't have enough gold for that, matey!" << endl;
		}
	}
	if(shop == "W" || shop == "w"){
		if(this->gold >= 50){
			this->gold = this->gold - 50;
			this->item_bonus_damage = this->item_bonus_damage + 1;
			cout << "\nYou have purchased a Weapon Upgrade for 50 gold!" << endl;
		}
		else{
			cout << "\nYou don't have enough gold for that, matey!" << endl;
		}
	}
	if(shop == "M" || shop == "m"){
		if(this->gold >= 35){
			this->gold = this->gold - 35;
			this->strength = this->strength + 3;
			cout << "\nYou have purchased a Muscle Stimulator for 35 gold!" << endl;
		}
		else{
			cout << "\nYou don't have enough gold for that, matey!" << endl;
		}
	}
	if(shop == "H" || shop == "h"){
		if(this->gold >= 35){
			this->gold = this->gold - 35;
			this->constitution = this->constitution + 3;
			cout << "\nYou have purchased a Potion: Harden Skin for 35 gold!" << endl;
		}
		else{
			cout << "\nYou don't have enough gold for that, matey!" << endl;
		}
	}
	if(shop == "T" || shop == "t"){
		if(this->gold >= 35){
			this->gold = this->gold - 35;
			this->agility = this->agility + 2;
			cout << "\nYou have purchased a Potion: Tiger Balm for 35 gold!" << endl;
		}
		else{
			cout << "\nYou don't have enough gold for that, matey!" << endl;
		}
	}
	if(shop == "E" || shop == "e"){
		if(this->gold >= 35){
			this->gold = this->gold - 35;
			this->item_bonus_max_health = this->item_bonus_max_health + 15 ;
			cout << "\nYou have purchased a Potion: Ease Wounds for 35 gold!" << endl;
		}
		else{
			cout << "\nYou don't have enough gold for that, matey!" << endl;
		}
	}
	if(shop == "leave" || shop == "Leave"){
		break;
		cout << endl;
	}

	this->update_stats();
	}

	int player::fight(monster *m){

	int ph_chance;
	int mh_chance;
	int md_chance;
	int pd_chance;
	int p_damage;
	int m_damage;
	
	int roll;
	int f_damage;

	for( ; ; ){
		Sleep(1000);

		ph_chance = this->agility * 3;
		pd_chance = this->agility;
		p_damage = this->roll(1, 6); 
		p_damage = p_damage + this->bonus_damage;

		mh_chance = m->agility * 3;
		md_chance = m->agility;
		m_damage = m->roll(1, 6);
		m_damage = m_damage + m->bonus_damage;

		roll = roll(1, 100);

		if(roll <= ph_chance){
			roll = roll(1, 100);
			if(roll <= md_chance){
				cout << "The " << m->get_name() << " dodges your attack. " << endl;
			}
			else{
				f_damage = p_damage - m->get_armor();
				cout << "You hit the " << m->get_name() << " for " << f_damage << " damage." << endl;
				m->set_health(m->get_health() - f_damage);
				
				if(m->get_health() <= 0){
					cout << "You have perished the " << m->get_name() << "." << endl;
					cout << "You gain " << m->get_exp() << " experience points." << endl;
					cout << "You gain " << m->get_gold() << " gold." << endl;

					this->gold = this->gold + m->get_gold();
					this->exp = this->exp + m->get_exp();
					delete m;
					return 1;
				}
			}
		}
		else {
			cout << "You miss the " << m->get_name << "." << endl;
		}

		roll = roll(1, 100);

		if(roll <= mh_chance){
			roll = roll(1, 100);
			if(roll <= pd_chance){
				cout << "You dodge the " << m->get_name() << "'s attack." << endl;
			}
			else{
				f_damage = m_damage - this->get_armor();
				cout << "The " << m->get_name() << " hits you for " << f_damage << " damage." << endl;
				this->health = this->health - f_damage;

				if(this->health <= 0){
					cout << "You have been slain by the " << m->get_name() << "." << endl;
					return 0;
					]
				}
			}
		}
		else{
			cout << "The " << m->get_name << " misses you." << endl;
		}

		cout << "[" << this->name << " HP: " << this->health << "\t" << m->get_name() << " HP: " << m->get_health() << "]" << endl;
		



}
}
}

and it's header-file:

#ifndef __PLAYER_H__
#define __PLAYER_H__

#include <string>
#include <iostream>
#include "monster.h"
#include <windows.h>

using namespace std;

class player {

	public:

		player();
		~player();

		static int roll(int dice, int size);
		int fight(monster *m);

		void set_strength (unsigned int strength);
		void set_agility (unsigned int agility);
		void set_constitution (unsigned int constitution);
		void set_exp (unsigned int exp);
		void set_gold (unsigned int gold);
		void set_name (string name);
		void set_bonus_damage (int bonus_damage);
		void set_health (int health); 
		void set_item_bonus_damage (int item_bonus_damage);
		void set_item_bonus_armor (int item_bonus_armor);
		void set_item_bonus_max_health (int item_bonus_max_health);

		void shop();
		void temple();
		
		unsigned int get_strength ();
		unsigned int get_agility ();
		unsigned int get_constitution ();
		unsigned int get_gold ();
		unsigned int get_exp ();
		unsigned int get_armor ();
		unsigned int get_health ();
		unsigned int get_max_health ();
		unsigned int get_bonus_damage ();
		unsigned int get_item_bonus_damage ();
		unsigned int get_item_bonus_armor ();
		unsigned int get_item_bonus_max_health ();

		
		string get_name ();

		void set_stats (int base, int max_rnd, int points);

		void text_dump();

	private:

		void update_stats();

		string name;

		unsigned int strength;
		unsigned int agility;
		unsigned int constitution;

		unsigned int armor;

		int bonus_damage;
		int health;
		int max_health;
		int item_bonus_damage;
		int item_bonus_armor;
		int item_bonus_max_health;

		unsigned int gold;
		unsigned int exp;

};

#endif

Last edited by Siphon; Feb 7th, 2005 at 5:16 PM.
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Old Feb 7th, 2005, 5:19 PM   #2
Siphon
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Oh and what is the Windows equivalent to "unistd.h" in linux/unix ?
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Old Feb 7th, 2005, 5:22 PM   #3
Monster
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Must be something in monster.h

Can you post the monster.h code?

There is no replacement for unistd.h. Some of it is defined in io.h or sys/types.h but not all of it.

Last edited by Monster; Feb 7th, 2005 at 5:32 PM.
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Old Feb 7th, 2005, 5:25 PM   #4
Siphon
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#ifndef __MONSTER_H__
#define __MONSTER_H__

#include <string>
#include <iostream>
#include <windows.h>
#include "player.h"

using namespace std;

class monster {

	public:

		monster();
		~monster();

		static int roll (int dice, int size);

		void set_strength (unsigned int strength);
		void set_agility (unsigned int agility);
		void set_constitution (unsigned int constitution);
		void set_monster1_stats ();

		void set_exp (unsigned int exp);
		void set_gold (unsigned int gold);

		void set_id (unsigned int id);
		void set_name (string name);
		void set_desc (string desc);

		void set_health (int health);

		string get_name();
		string get_desc();

		unsigned int get_strength ();
		unsigned int get_agility ();
		unsigned int get_constitution ();
		unsigned int get_gold ();
		unsigned int get_exp ();
		unsigned int get_id ();
		unsigned int get_armor ();
		unsigned int get_health ();

		int get_max_health();

		void text_dump();

	private:

		void update_stats();

		string name;
		string desc;

		unsigned int id;
		unsigned int strength;
		unsigned int agility;
		unsigned int constitution;
		unsigned int armor;

		int bonus_damage;
		int health;
		int max_health;

		unsigned int gold;
		unsigned int exp;

};

#endif
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Old Feb 7th, 2005, 5:38 PM   #5
Monster
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void player::shop() needs an extra closing bracked (the for loop).


b.t.w. I don't get the first error on monster

Last edited by Monster; Feb 7th, 2005 at 5:40 PM.
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Old Feb 7th, 2005, 5:39 PM   #6
Siphon
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that aint it..

almost everything in their is supposed to be in the for-loop... so it starts over and over until you type "leave"... that is, leave the shop.

Last edited by Siphon; Feb 7th, 2005 at 5:42 PM.
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Old Feb 7th, 2005, 5:44 PM   #7
Monster
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Are you sure, because that's exactly what the compiler tells you: local function definitions are illegal

I have added and extra } just before the int player::fight(monster *m) function and it doesn't complain anymore.
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Old Feb 7th, 2005, 5:47 PM   #8
Siphon
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both errors are supposed to be in the player.cpp and player.h

here are the two other files in the program:

#include <iostream>
#include "monster.h"
#include <time.h>
#include "player.h"

using namespace std;

monster::monster()
{

	this->strength = 0;
	this->agility = 0;
	this->constitution = 0;

	this->gold = 0;
	this->exp = 0;

	this->bonus_damage = 0;
	this->armor = 0;
	this->health = 0;
	this->max_health = 0;

}

monster::~monster()
{
}

void monster::set_strength (unsigned int strength)
{

	this->strength = strength;
	this->update_stats();

}

void monster::set_agility (unsigned int agility)
{

	this->agility = agility;
	this->update_stats();
}

void monster::set_constitution (unsigned int constitution)
{

	this->constitution = constitution;
	this->update_stats();

}

void monster::set_gold (unsigned int gold)
{

	this->gold = gold;

}

void monster::set_exp (unsigned int exp)
{

	this->exp = exp;

}

unsigned int monster::get_strength ()
{

	return this->strength;

}

unsigned int monster::get_agility ()
{

	return this->agility;

}

unsigned int monster::get_constitution ()
{

	return this->constitution;

}

unsigned int monster::get_gold ()
{

	return this->gold;

}

unsigned int monster::get_exp ()
{

	return this->exp;

}

unsigned int monster::get_health ()
{

	return this->health;

}

string monster::get_name ()
{
	
	return this->name;

}

void monster::text_dump ()
{
	cout << this->get_name() << endl;
	cout << "Strength     = " << this->strength << endl;
	cout << "Agility      = " << this->agility << endl;
	cout << "Constitution = " << this->constitution << endl;

	cout << "Health       = " << this->health << "/" << this->max_health << endl;
	cout << "Armor        = " << this->armor << endl;
	cout << "Bonus damage = " << this->bonus_damage << endl;

	cout << "Gold         = " << this->gold << endl;
	cout << "Experience   = " << this->exp << endl;
	 
}

void monster::update_stats()	
{
	this->max_health = this->constitution * 3 + this->strength * 1;
	this->armor = this->agility / 8 + this->constitution / 12;
	this->bonus_damage = this->strength / 8 + this->agility / 12;
}

int monster::roll(int dice, int size)
{
	srand(time(NULL));

	int n = 0;
	int i;

	for(i = 0; i < dice; i++){
		n = n + ((rand() % size) + 1);
	}

	return n;
}

void monster::set_monster1_stats()
{

	this->name = "Goblin";
	this->desc = "A scrawny little green monster.";

	this->strength = 10;
	this->agility = 15;
	this->constitution = 10;

	this->gold = 20;
	this->exp = 25;

	this->bonus_damage = this->strength / 8 + this->agility / 12;
	this->armor = this->agility / 8 + this->constitution / 12;
	this->max_health = this->constitution * 3 + this->strength * 1;
	this->health = this->max_health;

}

that was monster.cpp, here comes game.cpp:

#include <iostream>
#include "player.h"
#include "monster.h"
#include <stdlib.h>

using namespace std;

#define COLOR_OFF		 8
#define COLOR_RED		12
#define COLOR_YELLOW	14
#define COLOR_WHITE		15
#define COLOR_GREEN		10
#define COLOR_CYAN		11
 
int main()
{
	
	int u;
	HANDLE Color;
	string name;
	string confirm;
	string action;
	player *p;
	monster *m;

	p = new player();
	m = new monster();
	m->set_monster1_stats();


	Color = GetStdHandle(STD_OUTPUT_HANDLE);

	
	for( ; ; ){

		system("cls");

		SetConsoleTextAttribute(Color, COLOR_RED);
		cout << "Welcome to SiSUD" << endl;
		SetConsoleTextAttribute(Color, COLOR_OFF);
		p->set_stats(10, 10, 15);
		p->text_dump();

		cout << "\nRe-roll? (Y/N): ";
		SetConsoleTextAttribute(Color, COLOR_WHITE);
		cin >> confirm;
		SetConsoleTextAttribute(Color, COLOR_OFF);
		cout << endl;
		if(confirm == "n" || confirm == "N") break;
	}

	cout << "Welcome to the Arena! " << endl << endl;
	cout << "What is your name, gladiator?: ";
	SetConsoleTextAttribute(Color, COLOR_WHITE);
	cin >> name;
	SetConsoleTextAttribute(Color, COLOR_OFF);
	p->set_name(name);
	
	u = ((rand() % 3) + 1);

	if(u == 1){
			cout << endl;
			cout << p->get_name() << "? I think I had a pet hamster once with that name. \nBut he's dead now." << endl;
	}
	if(u == 2){
			cout << endl;
			cout << "I know a dwarf called " << p->get_name() << ". You look alot like him." << endl;
	}
	if(u == 3){
			cout << endl;
			cout << "Hahah... What a soft name " << p->get_name() << " is. But I guess it suits you, peasant." << endl;
	}

	Sleep(1500);

	
	/*	Loading game (Fun thing, doesn't work).

			cout << "\nLoading game";
			for(u = 0; u < 5; u++){
				cout << ".";
				Sleep(500);
				cout << endl;
	}
	*/

	for( ; ; ){

	cout << endl;
	cout << "To enter the gauntlet, type 'go'." << endl;
	cout << "If you're hurt, try going to the 'temple'. " << endl;
	cout << "Or if you want to buy some goods, go to the 'shop'. " << endl;
	cout << "To check your statistics, type 'stats'." << endl;
	cout << "Want to quit? Then 'quit' is your way out of this hole." << endl;
	
	cout << endl;
	SetConsoleTextAttribute(Color, COLOR_RED);
	cout <<  p->get_health() << "hp> ";
	SetConsoleTextAttribute(Color, COLOR_OFF);
	SetConsoleTextAttribute(Color, COLOR_WHITE);
	cin >> action;
	SetConsoleTextAttribute(Color, COLOR_OFF);

	if(action == "shop" || action == "Shop"){
		p->shop();
	}
	if(action == "temple" || action == "Temple"){
		p->temple();
	}
	if(action == "stats" || action == "Stats"){
		p->text_dump();
	}
	if(action == "q" || action == "quit" || action == "Quit"){
		cout << "\nThanks for playing!\n";
		exit(0);
	}
	if(action == "go" || action == "Go"){
		if(p->fight(m) == 0) exit(0);
	}

	}
	
	delete p;
	return 0;

}
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Old Feb 7th, 2005, 5:49 PM   #9
Siphon
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that's probably because you haven't included these other 2 files... I get 12-13 more errors like these when I do that:

D:\PROJEKTET\game\game\player.cpp(501) : error C2064: term does not evaluate to a function
D:\PROJEKTET\game\game\player.cpp(513) : error C2143: syntax error : missing ';' before ']'

and

D:\PROJEKTET\game\game\player.cpp(468) : error C2248: 'bonus_damage' : cannot access private member declared in class 'monster'
d:\projektet\game\game\monster.h(63) : see declaration of 'bonus_damage'

I've counted the brackets and they should be correct.
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Old Feb 7th, 2005, 5:50 PM   #10
Monster
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I'm still missing a closing bracked in the shop function.
The } just after this->update_stats(); is the closing bracked of the for loop. You need an extra to close your function.
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