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Old Jan 7th, 2005, 5:37 PM   #7
Ravilj
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Join Date: Sep 2004
Location: JHB , South Africa
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I am currently working on implementing a sky gradient instead of the texture being mapped onto the dome. I have also implemented lens flare when your look at the light source, the only problem now is the normals for the lighting seem to be messed up so need to sort that out :/

normal = ( v2 - v1 ) x ( v1 - v3 )
for a triange strip :/
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Ravilj's OpenGL Terrain aka WinTerrain Last Updated: 17/01/2005!
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