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Directx 3D Racing Game
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Apr 3rd, 2008, 11:51 AM
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OpenLoop
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Re: Directx 3D Racing Game
You need to multiply the camera position vector with the same quaternion you used to rotate the car. Reimers's tutorials should have some insight about this.
http://www.riemers.net/eng/Tutorials...rp/series2.php
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