Quote:
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Making a game is like any other software development process
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I disagree there are several flavours of software development each with different priorities that make the process subtley different.
1. Shrinkwrap
2. Internal
3. Embedded
4. Games
5. Throwaway
Games are more like movies.
Quoting
Joel Spolskey:
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The bigger issue with the development of games is that there's only one version. Once your users have played through Duke Nukem 3D, they are not going to upgrade to Duke Nukem 3.1D just to get some bug fixes and new weapons. With some exceptions, once somebody has played the game to the end, it's boring to play it again. So games have the same quality requirements as embedded software and an incredible financial imperative to get it right the first time. Shrinkwrap developers have the luxury of knowing that if 1.0 doesn't meet people's needs and doesn't sell, maybe 2.0 will.