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Old Mar 11th, 2008, 7:11 AM   #1
Josef_Stalin
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Visualizing How Game Development Would Take Place

Visualizing How Game Development Would Take Place

I think a good game development team would require four different roles for the typical game. The Project Manager, Game Engine Desginer, Graphics Artist, and the Sound Artist.

Description of The Game engine designer:
Role : Designs complex code to make development easier for the Project manager. For instance, the game engine designer would design code that converts a bitmap to a sprite, or handles the collision of two sprites. The Game Engine Designer would design classes and libraries, and the Project Manager would simply use them. The code would be easy to use but hard to understand. If the game desires online functionality, this member with his technology expertise would be able to step in and help.
Degree : Computer Science

Description of the Project Manager:
Role : With a solid amount of business and collaborative capabilities, the project manager is like the conductor who controls the orchestra. The project manager must have a basic knowledge of programming. The project manager must be capable of using the user-friendly game engine that the game engine designer creates, and creating a game out of it with resources from the sound and graphics designers. The project manager must also have knowledge of the internal and external business environment and apply it to the game creation. In addition, the Project Manager must constantly engage in dialog with all members of the project.
Degree : Information Systems

Description of the Graphics Artist :
Role : The graphics artist must listen to the project manager and design computer graphics based on discussion. The graphics arist must have enough computer knowledge to differentiate between different graphical formats, and to design high quality graphics. The graphics artist must be generally a talented artist.
Degree : Art

Descriptions of the Sound Artist :
Role : The sound artist must listen to the project manager and design audio files based on discussion. The sound artist must have enough computer knowledge to differentiate between diffferent audio formats, and to produce high quality audio files. The sound artist must be generally a talented musician.
Degree : Music
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