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#21 | |
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Caffeinated Neural Net
![]() Join Date: Jun 2005
Location: Dry west coast of Canada
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Re: Learning curve for C++ ?
Quote:
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And once again, Probability proves itself willing to sneak into a back alley and service Drama as would a copper-piece harlot. - Vaarsuvius, Order of the Stick |
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#22 |
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Professional Programmer
Join Date: May 2006
Location: Maryland, USA
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Re: Learning curve for C++ ?
Offtopic:
Really its a matter of the kind of the game. I doubt AAA titles will start using managed languages until the performance difference its quite low. I don't know how low, but it will have to be very low. You also have to remember there is a ton of really good high performance middleware for C++ like Unreal, Source, and Crysis engines. Those aren't really and issue when you are making smaller scale games, but they do matter when you want cutting edge graphics and detail levels.
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#23 |
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Programmer
Join Date: Dec 2007
Posts: 93
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Re: Learning curve for C++ ?
Getting back to topic...
I suggest going for something simpler like HTML, JavaScript and what not before you enter the powerful side of programming. Simply because those listed languages are easier to learn, I also started programming by doing that(when I was 13) and in the long run I turned out great. I'd say it would take you a minimum on 1 month before you perfectly understand how HTML works and then over time move on to JavaScript too. Then after about a year or atleast 6 months choose a programming language, I chose C++(when I was 14 and still am :p) and stuck to it and did AWESOME! I've even create commercial level products including screensavers and what not and am DAMN PROUD. But if you do choose to go down this path then you better make sure you keep to it and practise a lot especially at the begging otherwise since you're just getting used to programming your brain forgets faster then it learns(but it does become second nature in time)... |
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