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Old Aug 9th, 2005, 2:56 AM   #11
Berto
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Quote:
Originally Posted by Infinite Recursion
Good deal Berto... glad you are doing well.

The best programmer in my graduating college class, went on to get a Masters in Divinity... and desires to become a preacher. How is that for irony.... lol He still maintains a few open source projects though, so at least he is not completely letting go.

I wish it was about being a good programmer at my uni, i just seem not to be challenged as yet, well the most challenging thing was templates in c++ which i couldn't get my head around, just kept getting linking errors .

Ooble?? Get what first divinity degree ?
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Old Aug 9th, 2005, 4:17 AM   #12
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Quote:
Originally Posted by navnav
Had a trouble understanding linked lists.
@IR this is not what i call a functional background in C These are the very basics. Unless you are able to implement such things efficient while you are asleep u just scratch the surface. To develop games you need a solid programming background plus a good knowledge in mathematics espacially higher geometry in conjunction with creativity. Well ok, depends of the part of the project you are working on.

I hate maths but , as i study it it becomes more and more useful. Consider a datastructur beeing an algebra for example. This way to see things makes it much easier and more efficient to develop things and to estimate the complexity of your algortihms.

@Berto

I'm sure you'll make your path. Just keep up working. Btw. templates cause headache to everyone at the beginning. But once you mastered them u are able to do some cool wizardry . The same goes for pointers though they are not that important in c++-development.
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Old Aug 9th, 2005, 4:48 AM   #13
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Oh i get pointers now, well pretty much there and i can make a linked list, etc etc etc, just when you get debuggers throwing out different error messages kinda gets anoying, and i was asking guys on a C++ chat room and they couldn't solve it either, i will see if i still have the project around somewhere i should have, if i didnt delete the bastard.
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Old Aug 9th, 2005, 5:05 AM   #14
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Hi,

yeah if it is still your interest to solve it, you could post your problem here and we will see what we can do.
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Old Aug 9th, 2005, 8:04 AM   #15
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@Berto: I'm sure the challenges will come very soon, trust me... you won't get out of there without a few good challenges (and if you do, you may need to switch universities).

@Prolog: You can be functional in C without ever touching a link list; albeit it is a basic data structure. I agree that game development would require substantial knowledge of higher level mathematics: geometry, trigonometry, etc. On occasion, I relate my algorithms to mathematical formulas, especially when trying to figure out the complexity... any level of abstraction and thinking in terms of objects would be beneficial as well.

SGI's Standard Template is a very good resource for those of you who are interested in templates and heavy data structures... http://www.sgi.com/tech/stl/
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Old Aug 11th, 2005, 9:31 AM   #16
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Quote:
Originally Posted by Berto
Ooble?? Get what first divinity degree ?
First, as in first, 2-1, second...
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Old Jul 6th, 2007, 2:32 PM   #17
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hi every body ! i'm gelareh university student of software engineering . i've passed so many courses in programming but have no practical experiment so i've decided to study data structures & algorithms to improve my basic it's good & i understand most of the concepts but in some parts i encounter problems i wanted to know if i can get help from you i'd be glad that you direct me becuase i not familiar alot with forums . thanks!
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Old Jul 6th, 2007, 2:39 PM   #18
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Congratulations on dragging up a thread that's nearly 2 years old.
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Old Jul 6th, 2007, 4:24 PM   #19
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I would have loved DaWei saying one of his owns.
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Old Jul 6th, 2007, 5:45 PM   #20
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Haha i didnt even notice this thread was 2 years old. This guy is probably out of College.
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