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Hi, sorry been away this past week. Fair ill today so apologies for any poor grammar, etc.
1. I've currently ran it on a 3Ghz Pentium 4 system with a radeon 9800 pro, and a laptop turion64 x2 1.6ghz, nvidia go6100. both with 1GB of ram, Desktop using XP, and laptop on vista home premium.
2. Not sure what version on openGL. Latest version was used on my laptop, and a slightly older one was used on my desktop.
3. Depends really. At current its more of a rendering engine, with no physics functions etc. Simple games could be made quite easily i guess if you were an experienced programmer. Geometry can be loaded and added to the scene within 2 lines of code. Theres a lot of stuff that should ideally be abstracted and made easier for the end user in its current state.
4. The room with the old geezer had about 30k polys, probably rendering about 50k polys overall as I am drawing the old man twice. runs comfortably on my main system at 30fps. A bit slower on my laptop, about 15-20. There is probably a million things i could do to optimize it in the future.
5. Yep I've used texturing. these can be loaded procedurally or from an MTL file. My texture class currently supports 24 and 32bit TGA and BMP uncompressed. Will expand on these in the future.
Will also be looking at implementing other texture mapping techniques in the future.
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