heya!
ive been running into very strange bugs that seem to be originating from teh use of std::cout...
basically ive written a series of file parsers (which are used for a plugin using the maya API), and when i run the code independently from maya API the code runs fine, no problems whatsoever, but when I compile with the maya code maya keeps crashing with a fatal error. in the maya code i have put in couts in certain parts of the code, so well being me i put in some debug couts and the code suddenly started running fine

so im like wtf! then i think maybe its got to be something to do with flushing the stream, so i simply remove the debug cout calls and replace with a call to cout.flush() and just as i expected the code runs fine...
i know this is not a maya API forum, but maybe someone has insight into why this might be causing problems...
has anyone run into a similar problem?
looking forward to a response!
thanks!
