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Originally Posted by kishou
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Way to echo my post.
Anyways, if you want to get constructive responses, how about posting some information next time? Try telling us things such as
what the game is about
what type of game (strategy/puzzle, action, arcade, first-person shooter, RPG, etc)
what type of talent you're looking for (graphics artists, 3D engine coders, AI coders, level designers, etc)
what platform you're targeting (Windows, Mac, cross-platform via Java or web-based Flash, etc)
what language(s) the team is using (this may be dictated in part by the choice of platform)
what APIs, libraries, and toolkits you're using (raw Win32 API, DirectX, OpenGL, SDL, wxwidgets, etc)
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Originally Posted by kishou
i know programming is much more than drag and drop. you guys think im a stupid 16 yr old. well im not. i do programming too. k i do C# and C++ k so just plz shut up about thinking tht im a stupid 16 yr old. and email the creator if you want to learn about the game don't be helpless.
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Simply claiming to 'do programming' won't cut it here. If you're a novice, fine- everyone starts somewhere- but if you're claiming to have skills, don't expect anyone to believe you unless you can back it up.
As far as the 'email the creator' and 'don't be helpless' bits, many of us (myself included) consider this to be a waste of effort. It's similar to how some of us won't apply for jobs where the want ad dances around the requirements (because then you just know the job is complete shite). There is also the fact that giving out one's email address to every random idiot on the net will reward one with ever-increasing volumes of spam.