Yeah the issue of the jerky camera is due to two reasons, the first being the low framerate I encountered when using software to capture the footage, and the second being more poor ability to control the view using Arrow keys

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I will be Adjusting the camera over the next few weeks, mainly using different method to calculate rotation which will give me better more efficient control of the camera . Also improve the mouse support with the view, I have one or two issues with it at current.
I also intend to make a third person style camera which will remain targeted and will follow a node in the scene.
I may try and get these done before i post up the source
